Lines Matching refs:m_drawMethod
1015 const DrawMethod m_drawMethod; member in deqp::gles31::Functional::__anon2b15ba460111::ComputeShaderGeneratedCase
1033 , m_drawMethod (method) in ComputeShaderGeneratedCase()
1144 if (!m_computeIndices && m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in iterate()
1206 if (computeCmd && m_drawMethod==DRAWMETHOD_DRAWARRAYS) in genComputeSource()
1213 else if (computeCmd && m_drawMethod==DRAWMETHOD_DRAWELEMENTS) in genComputeSource()
1227 …<< " " << ((m_drawMethod==DRAWMETHOD_DRAWARRAYS) ? ("DrawArraysIndirectCommand") : ("DrawElemen… in genComputeSource()
1253 if (m_drawMethod==DRAWMETHOD_DRAWARRAYS) in genComputeSource()
1257 else if (m_drawMethod==DRAWMETHOD_DRAWELEMENTS) in genComputeSource()
1274 if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) in genComputeSource()
1300 else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in genComputeSource()
1347 if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) in createDrawCommand()
1369 else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in createDrawCommand()
1404 if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) in createDrawData()
1437 else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in createDrawData()
1468 DE_ASSERT(m_drawMethod == DRAWMETHOD_DRAWELEMENTS); in createDrawIndices()
1514 if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in renderTo()
1530 if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in renderTo()
1532 else if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) in renderTo()
1554 if (m_drawMethod == DRAWMETHOD_DRAWARRAYS) in calcDrawBufferSize()
1556 else if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in calcDrawBufferSize()
1566 if (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) in calcIndexBufferSize()
1627 const bool indexed = (m_drawMethod == DRAWMETHOD_DRAWELEMENTS); in runComputeShader()
1634 …const tcu::IVec3 dataBufferDispatchSize = (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) ? (drawEle… in runComputeShader()
1834 …const tcu::IVec3 dataBufferDispatchSize = (m_drawMethod == DRAWMETHOD_DRAWELEMENTS) ? (drawEle… in runComputeShader()
1863 DE_ASSERT(m_drawMethod == DRAWMETHOD_DRAWELEMENTS); in runComputeShader()