Lines Matching refs:BuiltinVariableShader

906 class BuiltinVariableShader : public sglr::ShaderProgram  class
918 BuiltinVariableShader (const glu::ContextType& contextType, VariableTest test);
934 BuiltinVariableShader::BuiltinVariableShader (const glu::ContextType& contextType, VariableTest tes… in BuiltinVariableShader() function in deqp::gles31::Functional::__anon38a6d29b0111::BuiltinVariableShader
951 void BuiltinVariableShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const*… in shadeVertices()
961 void BuiltinVariableShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, cons… in shadeFragments()
987 void BuiltinVariableShader::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr:… in shadePrimitives()
1034 const char* BuiltinVariableShader::getTestAttributeName (VariableTest test) in getTestAttributeName()
1047 std::string BuiltinVariableShader::genGeometrySource (const glu::ContextType& contextType, Variable… in genGeometrySource()
1126 std::string BuiltinVariableShader::genVertexSource (const glu::ContextType& contextType, VariableTe… in genVertexSource()
1158 std::string BuiltinVariableShader::genFragmentSource (const glu::ContextType& contextType, Variable… in genFragmentSource()
2574 …RenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableT…
2583 BuiltinVariableShader* m_program;
2584 const BuiltinVariableShader::VariableTest m_test;
2587 …RenderTest (Context& context, const char* name, const char* desc, BuiltinVariableShader::VariableT… in BuiltinVariableRenderTest()
2588 …: GeometryShaderRenderTest (context, name, desc, GL_POINTS, GL_POINTS, BuiltinVariableShader::getT… in BuiltinVariableRenderTest()
2597 if (m_test == BuiltinVariableShader::TEST_POINT_SIZE) in init()
2611 m_program = new BuiltinVariableShader(m_context.getRenderContext().getType(), m_test); in init()
6152 …nderTest (m_context, "point_size", "test gl_PointSize", BuiltinVariableShader::TEST_POIN… in init()
6153 …t (m_context, "primitive_id_in", "test gl_PrimitiveIDIn", BuiltinVariableShader::TEST_PRIM… in init()
6154 …id_in_restarted","test gl_PrimitiveIDIn with primitive restart", BuiltinVariableShader::TEST_PRIM… in init()
6155 …Test (m_context, "primitive_id", "test gl_PrimitiveID", BuiltinVariableShader::TEST_PRIM… in init()