Lines Matching refs:emitCount
845 const int emitCount = m_spec.pattern[packets[packetNdx].primitiveIDIn]; in shadePrimitives() local
847 for (int ndx = 0; ndx < emitCount / 2; ++ndx) in shadePrimitives()
1280 int emitCount = 0; in shadePrimitives() local
1285 emitCount = (int)vertex->outputs[0].get<float>()[(m_instanced) ? (invocationID) : (0)]; in shadePrimitives()
1286 …color = tcu::Vec4((emitCount < 10) ? (0.0f) : (1.0f), (emitCount > 10) ? (0.0f) : (1.0f), 1.0f, 1.… in shadePrimitives()
1295 emitCount = m_emitCount.value.i4[primitiveNdx]; in shadePrimitives()
1308 emitCount = 0; in shadePrimitives()
1311 emitCount += (EMIT_COUNT_VERTEX_0 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_0); in shadePrimitives()
1313 emitCount += (EMIT_COUNT_VERTEX_1 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_1); in shadePrimitives()
1315 emitCount += (EMIT_COUNT_VERTEX_2 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_2); in shadePrimitives()
1317 emitCount += (EMIT_COUNT_VERTEX_3 == -1) ? (m_maxEmitCount) : (EMIT_COUNT_VERTEX_3); in shadePrimitives()
1322 for (int ndx = 0; ndx < (int)emitCount / 2; ++ndx) in shadePrimitives()
1324 const float angle = (float(ndx) + 0.5f) / float(emitCount / 2) * 3.142f; in shadePrimitives()
3814 const deInt32 emitCount[4] = { 6, 0, m_maxEmitCount, 10 }; in preRender() local
3819 ctx.uniform4iv(location, 1, emitCount); in preRender()