Lines Matching refs:glGetIntegerv
231 gl.glGetIntegerv(m_numBindingsTarget, &maxBindings); in iterate()
315 gl.glGetIntegerv(m_numBindingsTarget, &maxBindings); in iterate()
338 gl.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &offset); in iterate()
416 gl.glGetIntegerv(m_numBindingsTarget, &maxBindings); in iterate()
497 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
561 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
625 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
689 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
753 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
817 gl.glGetIntegerv(GL_MAX_IMAGE_UNITS, &maxImages); in iterate()
887 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
971 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
1063 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
1245 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()
1396 gl.glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in iterate()