Lines Matching refs:textureA
509 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
514 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
528 verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_NAME, ndxA, *textureA, m_verifierType); in iterate()
573 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
578 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
637 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
642 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
701 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
706 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
765 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
770 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
829 glu::Texture textureA (m_context.getRenderContext()); in iterate() local
834 gl.glBindTexture(GL_TEXTURE_2D, *textureA); in iterate()
838 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()