Lines Matching refs:GL_READ_FRAMEBUFFER

1357 	ctx.glBindFramebuffer		(GL_READ_FRAMEBUFFER, fbo[0]);  in blit_framebuffer()
1361 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1362 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1363 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1399 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1405 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1411 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1423 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1434 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1442 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1447 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
1449 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1454 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1456 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1461 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
1463 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1468 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1469 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1500 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer_multisample()
1502 …ctx.glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]… in blit_framebuffer_multisample()
1503 ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER); in blit_framebuffer_multisample()