Lines Matching refs:glBindFramebuffer
188 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in read_pixels()
233 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in readn_pixels()
285 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_pixels_fbo_format_mismatch()
359 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_pixels_fbo_format_mismatch()
516 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferiv()
566 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferuiv()
613 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in clear_bufferfv()
775 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
786 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
794 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
800 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in draw_buffers()
806 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in draw_buffers()
959 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_buffer()
1004 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in read_buffer()
1010 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in read_buffer()
1041 ctx.glBindFramebuffer(-1, 0); in bind_framebuffer()
1043 ctx.glBindFramebuffer(GL_RENDERBUFFER, 0); in bind_framebuffer()
1105 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_renderbuffer()
1131 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in framebuffer_renderbuffer()
1148 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_texture()
1170 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in framebuffer_texture()
1173 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_texture()
1197 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_texture2d()
1267 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in framebuffer_texture2d()
1278 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in framebuffer_texture2d()
1357 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1367 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1447 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
1448 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1454 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1455 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
1461 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
1462 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, blankFrameBuffer); in blit_framebuffer()
1468 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1470 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1475 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1480 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer()
1483 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in blit_framebuffer()
1500 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer_multisample()
1506 ctx.glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); in blit_framebuffer_multisample()
1534 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in blit_framebuffer_multisample()
1561 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in framebuffer_texture_layer()
1609 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in framebuffer_texture_layer()
1612 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in framebuffer_texture_layer()
1686 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in invalidate_framebuffer()
1711 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in invalidate_framebuffer()
1735 ctx.glBindFramebuffer (GL_FRAMEBUFFER, fbo); in invalidate_sub_framebuffer()
1772 ctx.glBindFramebuffer (GL_FRAMEBUFFER, 0); in invalidate_sub_framebuffer()