Lines Matching refs:glBindTexture
282 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_pixels_fbo_format_mismatch()
358 ctx.glBindTexture (GL_TEXTURE_2D, 0); in read_pixels_fbo_format_mismatch()
513 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferiv()
563 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferuiv()
610 ctx.glBindTexture (GL_TEXTURE_2D, texture); in clear_bufferfv()
772 ctx.glBindTexture (GL_TEXTURE_2D, texture); in draw_buffers()
956 ctx.glBindTexture (GL_TEXTURE_2D, texture); in read_buffer()
1150 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in framebuffer_texture()
1151 ctx.glBindTexture(GL_TEXTURE_BUFFER, texture[1]); in framebuffer_texture()
1199 ctx.glBindTexture(GL_TEXTURE_2D, tex2D); in framebuffer_texture2d()
1201 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in framebuffer_texture2d()
1203 ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS); in framebuffer_texture2d()
1277 ctx.glBindTexture(GL_TEXTURE_BUFFER, texBuf); in framebuffer_texture2d()
1355 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in blit_framebuffer()
1365 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); in blit_framebuffer()
1396 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in blit_framebuffer()
1412 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); in blit_framebuffer()
1421 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in blit_framebuffer()
1563 ctx.glBindTexture (GL_TEXTURE_3D, tex3D); in framebuffer_texture_layer()
1565 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); in framebuffer_texture_layer()
1567 ctx.glBindTexture (GL_TEXTURE_2D, tex2D); in framebuffer_texture_layer()
1639 ctx.glBindTexture (GL_TEXTURE_2D_MULTISAMPLE_ARRAY, tex2DMSArray); in framebuffer_texture_layer()
1640 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, texCubeArray); in framebuffer_texture_layer()
1641 ctx.glBindTexture (GL_TEXTURE_BUFFER, texBuffer); in framebuffer_texture_layer()
1687 ctx.glBindTexture (GL_TEXTURE_2D, texture); in invalidate_framebuffer()
1736 ctx.glBindTexture (GL_TEXTURE_2D, texture); in invalidate_sub_framebuffer()
1870 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in copy_image_sub_data()
1875 ctx.glBindTexture (GL_TEXTURE_2D, texture[1]); in copy_image_sub_data()
1881 ctx.glBindTexture (GL_TEXTURE_3D, texture[2]); in copy_image_sub_data()
1887 ctx.glBindTexture (GL_TEXTURE_3D, texture[3]); in copy_image_sub_data()
1891 ctx.glBindTexture (GL_TEXTURE_2D, texture[4]); in copy_image_sub_data()