Lines Matching refs:glBlitFramebuffer
1377 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 1, GL_NEAREST); in blit_framebuffer()
1382 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, 0); in blit_framebuffer()
1387 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, G… in blit_framebuffer()
1389 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_… in blit_framebuffer()
1391 …ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, G… in blit_framebuffer()
1401 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1407 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1416 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1427 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); in blit_framebuffer()
1435 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1437 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1444 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); in blit_framebuffer()
1451 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); in blit_framebuffer()
1458 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); in blit_framebuffer()
1465 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, 0, GL_NEAREST); in blit_framebuffer()
1477 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); in blit_framebuffer()
1515 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()
1522 ctx.glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()
1529 ctx.glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); in blit_framebuffer_multisample()