Lines Matching refs:glCheckFramebufferStatus

189 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);  in read_pixels()
234 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in readn_pixels()
293 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
300 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
307 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
318 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
339 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_pixels_fbo_format_mismatch()
518 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferiv()
568 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferuiv()
615 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in clear_bufferfv()
777 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_buffers()
961 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in read_buffer()
1061 ctx.glCheckFramebufferStatus(-1); in check_framebuffer_status()
1063 ctx.glCheckFramebufferStatus(GL_RENDERBUFFER); in check_framebuffer_status()
1363 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1373 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1442 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1443 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1449 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1450 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1456 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1457 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1463 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1464 TCU_CHECK(ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE); in blit_framebuffer()
1469 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1471 ctx.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); in blit_framebuffer()
1503 ctx.glCheckFramebufferStatus (GL_READ_FRAMEBUFFER); in blit_framebuffer_multisample()
1690 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); in invalidate_framebuffer()
1739 ctx.glCheckFramebufferStatus (GL_FRAMEBUFFER); in invalidate_sub_framebuffer()