Lines Matching refs:glGetIntegerv
267 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); in read_pixels_format_mismatch()
268 ctx.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); in read_pixels_format_mismatch()
337 ctx.glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); in read_pixels_fbo_format_mismatch()
340 ctx.glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); in read_pixels_fbo_format_mismatch()
392 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); in bind_buffer_range()
398 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); in bind_buffer_range()
425 ctx.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uAlignment); in bind_buffer_range()
435 ctx.glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &maxACize); in bind_buffer_range()
441 ctx.glGetIntegerv(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, &maxSSize); in bind_buffer_range()
451 ctx.glGetIntegerv(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, &ssAlignment); in bind_buffer_range()
490 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); in bind_buffer_base()
496 ctx.glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); in bind_buffer_base()
536 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in clear_bufferiv()
588 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in clear_bufferuiv()
633 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in clear_bufferfv()
757 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in draw_buffers()
758 ctx.glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); in draw_buffers()
954 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in read_buffer()
1204 ctx.glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); in framebuffer_texture2d()
1205 ctx.glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxTexCubeSize); in framebuffer_texture2d()
1331 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); in renderbuffer_storage()
1553 ctx.glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize); in framebuffer_texture_layer()
1554 ctx.glGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxTexSize); in framebuffer_texture_layer()
1555 ctx.glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); in framebuffer_texture_layer()
1635 ctx.glGetIntegerv (GL_MAX_CUBE_MAP_TEXTURE_SIZE, &maxCubeTexSize); in framebuffer_texture_layer()
1679 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in invalidate_framebuffer()
1728 ctx.glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); in invalidate_sub_framebuffer()
1847 ctx.glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); in renderbuffer_storage_multisample()