Lines Matching refs:glReadBuffer
965 ctx.glReadBuffer (GL_NONE); in read_buffer()
967 ctx.glReadBuffer (1); in read_buffer()
969 ctx.glReadBuffer (GL_FRAMEBUFFER); in read_buffer()
971 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); in read_buffer()
973 ctx.glReadBuffer (GL_FRONT); in read_buffer()
979 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT); in read_buffer()
981 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT); in read_buffer()
983 ctx.glReadBuffer (GL_STENCIL_ATTACHMENT+1); in read_buffer()
985 ctx.glReadBuffer (0xffffffffu); in read_buffer()
990 ctx.glReadBuffer (GL_BACK); in read_buffer()
992 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); in read_buffer()
997 ctx.glReadBuffer (GL_DEPTH_ATTACHMENT - 1); in read_buffer()
1005 ctx.glReadBuffer (GL_COLOR_ATTACHMENT0); in read_buffer()
1011 ctx.glReadBuffer (GL_BACK); in read_buffer()