Lines Matching refs:vec4_v

1003 	GLint vec4_v	= ctx.glGetUniformLocation(program.getProgram(), "vec4_v");	// vec4  in uniformf_incompatible_type()  local
1009 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformf_incompatible_type()
1017 ctx.glUniform1f(vec4_v, 0.0f); in uniformf_incompatible_type()
1019 ctx.glUniform2f(vec4_v, 0.0f, 0.0f); in uniformf_incompatible_type()
1021 ctx.glUniform3f(vec4_v, 0.0f, 0.0f, 0.0f); in uniformf_incompatible_type()
1023 ctx.glUniform4f(vec4_v, 0.0f, 0.0f, 0.0f, 0.0f); in uniformf_incompatible_type()
1100 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_incompatible_type() local
1106 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformfv_incompatible_type()
1116 ctx.glUniform1fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type()
1118 ctx.glUniform2fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type()
1120 ctx.glUniform3fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type()
1122 ctx.glUniform4fv(vec4_v, 1, &data[0]); in uniformfv_incompatible_type()
1182 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformfv_invalid_count() local
1185 if (vec4_v == -1) in uniformfv_invalid_count()
1195 ctx.glUniform1fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
1197 ctx.glUniform2fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
1199 ctx.glUniform3fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
1201 ctx.glUniform4fv(vec4_v, 2, &data[0]); in uniformfv_invalid_count()
1230 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformi_incompatible_type() local
1236 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformi_incompatible_type()
1268 ctx.glUniform1i(vec4_v, 0); in uniformi_incompatible_type()
1270 ctx.glUniform2i(vec4_v, 0, 0); in uniformi_incompatible_type()
1272 ctx.glUniform3i(vec4_v, 0, 0, 0); in uniformi_incompatible_type()
1274 ctx.glUniform4i(vec4_v, 0, 0, 0, 0); in uniformi_incompatible_type()
1337 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformiv_incompatible_type() local
1343 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformiv_incompatible_type()
1365 ctx.glUniform1iv(vec4_v, 1, &data[0]); in uniformiv_incompatible_type()
1367 ctx.glUniform2iv(vec4_v, 1, &data[0]); in uniformiv_incompatible_type()
1369 ctx.glUniform3iv(vec4_v, 1, &data[0]); in uniformiv_incompatible_type()
1371 ctx.glUniform4iv(vec4_v, 1, &data[0]); in uniformiv_incompatible_type()
1477 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformui_incompatible_type() local
1483 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformui_incompatible_type()
1515 ctx.glUniform1ui(vec4_v, 0); in uniformui_incompatible_type()
1517 ctx.glUniform2ui(vec4_v, 0, 0); in uniformui_incompatible_type()
1519 ctx.glUniform3ui(vec4_v, 0, 0, 0); in uniformui_incompatible_type()
1521 ctx.glUniform4ui(vec4_v, 0, 0, 0, 0); in uniformui_incompatible_type()
1590 GLint vec4_v = ctx.glGetUniformLocation(program.getProgram(), "vec4_v"); // vec4 in uniformuiv_incompatible_type() local
1596 if (vec4_v == -1 || ivec4_f == -1 || uvec4_f == -1 || sampler_f == -1) in uniformuiv_incompatible_type()
1618 ctx.glUniform1uiv(vec4_v, 1, &data[0]); in uniformuiv_incompatible_type()
1620 ctx.glUniform2uiv(vec4_v, 1, &data[0]); in uniformuiv_incompatible_type()
1622 ctx.glUniform3uiv(vec4_v, 1, &data[0]); in uniformuiv_incompatible_type()
1624 ctx.glUniform4uiv(vec4_v, 1, &data[0]); in uniformuiv_incompatible_type()