Lines Matching refs:unif

515 	GLint				unif;  in get_uniformfv()  local
519 unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); // vec4 in get_uniformfv()
520 if (unif == -1) in get_uniformfv()
527 ctx.glGetUniformfv (-1, unif, &params[0]); in get_uniformfv()
532 ctx.glGetUniformfv (shader, unif, &params[0]); in get_uniformfv()
537 ctx.glGetUniformfv (programEmpty, unif, &params[0]); in get_uniformfv()
555 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "vUnif_vec4"); in get_nuniformfv() local
563 if (unif == -1) in get_nuniformfv()
572 ctx.glGetnUniformfv(-1, unif, bufferSize, &params[0]); in get_nuniformfv()
577 ctx.glGetnUniformfv(shader, unif, bufferSize, &params[0]); in get_nuniformfv()
582 ctx.glGetnUniformfv(programEmpty, unif, bufferSize, &params[0]); in get_nuniformfv()
592 ctx.glGetnUniformfv(program.getProgram(), unif, 0, &params[0]); in get_nuniformfv()
603 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); in get_uniformiv() local
610 if (unif == -1) in get_uniformiv()
617 ctx.glGetUniformiv (-1, unif, &params[0]); in get_uniformiv()
622 ctx.glGetUniformiv (shader, unif, &params[0]); in get_uniformiv()
627 ctx.glGetUniformiv (programEmpty, unif, &params[0]); in get_uniformiv()
645 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); in get_nuniformiv() local
653 if (unif == -1) in get_nuniformiv()
662 ctx.glGetnUniformiv(-1, unif, bufferSize, &params[0]); in get_nuniformiv()
667 ctx.glGetnUniformiv(shader, unif, bufferSize, &params[0]); in get_nuniformiv()
672 ctx.glGetnUniformiv(programEmpty, unif, bufferSize, &params[0]); in get_nuniformiv()
682 ctx.glGetnUniformiv(program.getProgram(), unif, - 1, &params[0]); in get_nuniformiv()
693 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_uvec4"); in get_uniformuiv() local
700 if (unif == -1) in get_uniformuiv()
707 ctx.glGetUniformuiv (-1, unif, &params[0]); in get_uniformuiv()
712 ctx.glGetUniformuiv (shader, unif, &params[0]); in get_uniformuiv()
717 ctx.glGetUniformuiv (programEmpty, unif, &params[0]); in get_uniformuiv()
735 GLint unif = ctx.glGetUniformLocation(program.getProgram(), "fUnif_ivec4"); in get_nuniformuiv() local
743 if (unif == -1) in get_nuniformuiv()
752 ctx.glGetnUniformuiv(-1, unif, bufferSize, &params[0]); in get_nuniformuiv()
757 ctx.glGetnUniformuiv(shader, unif, bufferSize, &params[0]); in get_nuniformuiv()
762 ctx.glGetnUniformuiv(programEmpty, unif, bufferSize, &params[0]); in get_nuniformuiv()
772 ctx.glGetnUniformuiv(program.getProgram(), unif, -1, &params[0]); in get_nuniformuiv()