Lines Matching refs:glBindTexture

110 	ctx.glBindTexture(0, 1);  in bindtexture()
112 ctx.glBindTexture(GL_FRAMEBUFFER, 1); in bindtexture()
117 ctx.glBindTexture(GL_TEXTURE_2D, texture[0]); in bindtexture()
119 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in bindtexture()
121 ctx.glBindTexture(GL_TEXTURE_3D, texture[0]); in bindtexture()
123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
126 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]); in bindtexture()
128 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in bindtexture()
130 ctx.glBindTexture(GL_TEXTURE_3D, texture[1]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
135 ctx.glBindTexture(GL_TEXTURE_3D, texture[2]); in bindtexture()
137 ctx.glBindTexture(GL_TEXTURE_2D, texture[2]); in bindtexture()
139 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[2]); in bindtexture()
141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture()
144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture()
146 ctx.glBindTexture(GL_TEXTURE_2D, texture[3]); in bindtexture()
148 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[3]); in bindtexture()
150 ctx.glBindTexture(GL_TEXTURE_3D, texture[3]); in bindtexture()
155 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); in bindtexture()
157 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); in bindtexture()
159 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); in bindtexture()
161 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); in bindtexture()
163 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); in bindtexture()
165 ctx.glBindTexture(GL_TEXTURE_2D, texture[4]); in bindtexture()
167 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[4]); in bindtexture()
169 ctx.glBindTexture(GL_TEXTURE_3D, texture[4]); in bindtexture()
171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture()
939 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_invalid_target()
953 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_read_buffer_is_none()
969 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_texture_internalformat()
984 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_neg_level()
986 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_neg_level()
1006 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in copytexsubimage2d_max_level()
1008 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in copytexsubimage2d_max_level()
1033 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_neg_offset()
1052 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_invalid_offset()
1071 ctx.glBindTexture (GL_TEXTURE_2D, texture); in copytexsubimage2d_neg_width_height()
1094 ctx.glBindTexture (GL_TEXTURE_2D, texture[0]); in copytexsubimage2d_incomplete_framebuffer()
1096 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, texture[1]); in copytexsubimage2d_incomplete_framebuffer()
1143 ctx.glBindTexture(GL_TEXTURE_2D, texture); in deletetextures()
1164 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in generatemipmap()
1170 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]); in generatemipmap()
1182 ctx.glBindTexture(GL_TEXTURE_2D, texture[1]); in generatemipmap()
1524 ctx.glBindTexture (GL_TEXTURE_2D, texture); in teximage2d_invalid_buffer_target()
1557 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d()
1598 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in texsubimage2d_neg_level()
1600 ctx.glBindTexture (GL_TEXTURE_2D, textures[1]); in texsubimage2d_neg_level()
1624 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in texsubimage2d_max_level()
1626 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in texsubimage2d_max_level()
1652 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texsubimage2d_neg_offset()
1672 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d_invalid_offset()
1692 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d_neg_width_height()
1715 ctx.glBindTexture (GL_TEXTURE_2D, texture); in texsubimage2d_invalid_buffer_target()
1758 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameteri()
1879 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameterf()
2001 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameteriv()
2117 ctx.glBindTexture(GL_TEXTURE_2D, texture); in texparameterfv()
2450 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d()
2485 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in compressedtexsubimage2d_neg_level()
2487 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in compressedtexsubimage2d_neg_level()
2511 ctx.glBindTexture (GL_TEXTURE_2D, textures[0]); in compressedtexsubimage2d_max_level()
2513 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in compressedtexsubimage2d_max_level()
2539 ctx.glBindTexture(GL_TEXTURE_2D, texture); in compressedtexsubimage2d_neg_offset()
2563 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_invalid_offset()
2584 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_neg_width_height()
2604 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_invalid_size()
2626 ctx.glBindTexture (GL_TEXTURE_2D, texture); in compressedtexsubimage2d_invalid_buffer_target()
2840 ctx.glBindTexture (GL_TEXTURE_3D, texture); in teximage3d_invalid_buffer_target()
2875 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d()
2916 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_level()
2918 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in texsubimage3d_neg_level()
2930 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in texsubimage3d_neg_level()
2947 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_max_level()
2949 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in texsubimage3d_max_level()
2973 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texsubimage3d_neg_offset()
2975 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in texsubimage3d_neg_offset()
2999 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in texsubimage3d_neg_offset()
3022 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_offset()
3078 ctx.glBindTexture (GL_TEXTURE_3D, texture); in texsubimage3d_invalid_buffer_target()
3121 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d()
3136 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_neg_level()
3138 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); in copytexsubimage3d_neg_level()
3150 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in copytexsubimage3d_neg_level()
3170 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in copytexsubimage3d_max_level()
3172 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, textures[1]); in copytexsubimage3d_max_level()
3188 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[2]); in copytexsubimage3d_max_level()
3204 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_offset()
3225 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_invalid_offset()
3250 ctx.glBindTexture (GL_TEXTURE_3D, texture); in copytexsubimage3d_neg_width_height()
3272 ctx.glBindTexture (GL_TEXTURE_3D, texture[0]); in copytexsubimage3d_incomplete_framebuffer()
3274 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture[1]); in copytexsubimage3d_incomplete_framebuffer()
3435 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d()
3475 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_neg_level()
3491 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_max_level()
3508 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_neg_offset()
3530 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_invalid_offset()
3553 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_neg_width_height_depth()
3575 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_invalid_size()
3598 ctx.glBindTexture (GL_TEXTURE_2D_ARRAY, texture); in compressedtexsubimage3d_invalid_buffer_target()
3630 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); in texstorage2d()
3659 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in texstorage2d()
3680 ctx.glBindTexture(GL_TEXTURE_2D, 0); in texstorage2d_invalid_binding()
3686 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, 0); in texstorage2d_invalid_binding()
3695 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); in texstorage2d_invalid_binding()
3707 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in texstorage2d_invalid_binding()
3729 ctx.glBindTexture(GL_TEXTURE_2D, textures[0]); in texstorage2d_invalid_levels()
3732 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP, textures[1]); in texstorage2d_invalid_levels()
3772 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in texstorage3d()
3803 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); in texstorage3d()
3825 ctx.glBindTexture (GL_TEXTURE_3D, 0); in texstorage3d_invalid_binding()
3831 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, 0); in texstorage3d_invalid_binding()
3840 ctx.glBindTexture (GL_TEXTURE_3D, textures[0]); in texstorage3d_invalid_binding()
3852 ctx.glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); in texstorage3d_invalid_binding()
3873 ctx.glBindTexture(GL_TEXTURE_3D, textures[0]); in texstorage3d_invalid_levels()
3883 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, textures[1]); in texstorage3d_invalid_levels()
3922 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameteri()
3941 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterf()
3960 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameteriv()
3980 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterfv()
4003 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterIiv()
4027 ctx.glBindTexture(GL_TEXTURE_2D, texture); in srgb_decode_texparameterIuiv()