Lines Matching refs:glCompressedTexSubImage2D
2444 ctx.glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); in compressedtexsubimage2d()
2455 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0); in compressedtexsubimage2d()
2460 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2Eac… in compressedtexsubimage2d()
2465 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2Eac… in compressedtexsubimage2d()
2470 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacD… in compressedtexsubimage2d()
2472 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacD… in compressedtexsubimage2d()
2474 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacD… in compressedtexsubimage2d()
2492 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_level()
2499 ctx.glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_level()
2519 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_E… in compressedtexsubimage2d_max_level()
2527 …ctx.glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC… in compressedtexsubimage2d_max_level()
2547 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_offset()
2549 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_offset()
2551 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_offset()
2569 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2Eac… in compressedtexsubimage2d_invalid_offset()
2571 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2Eac… in compressedtexsubimage2d_invalid_offset()
2573 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2Ea… in compressedtexsubimage2d_invalid_offset()
2589 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_width_height()
2591 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_width_height()
2593 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0); in compressedtexsubimage2d_neg_width_height()
2609 ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0); in compressedtexsubimage2d_invalid_size()
2612 …ctx.glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16… in compressedtexsubimage2d_invalid_size()
2636 …ctx.glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2Eac… in compressedtexsubimage2d_invalid_buffer_target()
2642 …ctx.glCompressedTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2E… in compressedtexsubimage2d_invalid_buffer_target()