Lines Matching refs:glCompressedTexSubImage3D

3429 	ctx.glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);  in compressedtexsubimage3d()
3440 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0… in compressedtexsubimage3d()
3445 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, … in compressedtexsubimage3d()
3450 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d()
3455 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d()
3460 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_E… in compressedtexsubimage3d()
3462 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_E… in compressedtexsubimage3d()
3464 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_E… in compressedtexsubimage3d()
3480 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_level()
3497 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRE… in compressedtexsubimage3d_max_level()
3513 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_offset()
3515 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_offset()
3517 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_offset()
3519 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_neg_offset()
3536 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_offset()
3538 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_offset()
3540 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_offset()
3542 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_invalid_offset()
3558 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_width_height_depth()
3560 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_width_height_depth()
3562 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_neg_width_height_depth()
3564 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_neg_width_height_depth()
3580 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2… in compressedtexsubimage3d_invalid_size()
3583 …ctx.glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2… in compressedtexsubimage3d_invalid_size()
3608 …ctx.glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_… in compressedtexsubimage3d_invalid_buffer_target()
3614 …ctx.glCompressedTexSubImage3D (GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC… in compressedtexsubimage3d_invalid_buffer_target()