Lines Matching refs:glTexStorage3D

3776 	ctx.glTexStorage3D(GL_TEXTURE_3D, 1, 0, 4, 4, 4);  in texstorage3d()
3778 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4); in texstorage3d()
3783 ctx.glTexStorage3D(0, 1, GL_RGBA8, 4, 4, 4); in texstorage3d()
3785 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4); in texstorage3d()
3787 ctx.glTexStorage3D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d()
3792 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4); in texstorage3d()
3794 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4); in texstorage3d()
3796 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0); in texstorage3d()
3798 ctx.glTexStorage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0); in texstorage3d()
3805 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 4, 4); in texstorage3d()
3807 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 0, 4); in texstorage3d()
3809 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 0); in texstorage3d()
3811 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 0, 0, 0); in texstorage3d()
3826 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3832 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6); in texstorage3d_invalid_binding()
3843 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3847 ctx.glTexStorage3D (GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_binding()
3855 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6); in texstorage3d_invalid_binding()
3859 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, 1, GL_RGBA8, 4, 4, 6); in texstorage3d_invalid_binding()
3876 ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4); in texstorage3d_invalid_levels()
3878 ctx.glTexStorage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0); in texstorage3d_invalid_levels()
3884 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 4, 4, 6); in texstorage3d_invalid_levels()
3886 ctx.glTexStorage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA8, 0, 0, 6); in texstorage3d_invalid_levels()
3892 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2); in texstorage3d_invalid_levels()
3894 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2); in texstorage3d_invalid_levels()
3896 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8); in texstorage3d_invalid_levels()
3898 ctx.glTexStorage3D (GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8); in texstorage3d_invalid_levels()
3903 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 2, 2, 6); in texstorage3d_invalid_levels()
3905 ctx.glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, log2MaxSize, GL_RGBA8, 8, 8, 6); in texstorage3d_invalid_levels()