Lines Matching refs:glBindBuffer
167 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_pointer()
211 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_pointer()
232 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
240 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
248 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
256 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
264 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
272 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
280 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_format()
295 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format()
303 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format()
311 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format()
319 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format()
327 ctx.glBindBuffer(GL_ARRAY_BUFFER, 0); in vertex_attrib_i_format()
536 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements()
646 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_incomplete_primitive()
883 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced()
1000 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_elements_instanced_incomplete_primitive()
1146 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_range_elements()
1266 ctx.glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buf); in draw_range_elements_incomplete_primitive()