Lines Matching refs:glBindFramebuffer
412 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays()
416 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays()
440 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_invalid_program()
444 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_invalid_program()
472 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_incomplete_primitive()
476 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_incomplete_primitive()
516 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements()
520 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements()
584 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_invalid_program()
588 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_invalid_program()
626 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_incomplete_primitive()
630 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_incomplete_primitive()
695 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_base_vertex()
699 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_base_vertex()
750 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_instanced()
754 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_instanced()
782 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_instanced_invalid_program()
786 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_instanced_invalid_program()
816 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_arrays_instanced_incomplete_primitive()
820 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_arrays_instanced_incomplete_primitive()
863 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced()
867 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced()
935 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced_invalid_program()
939 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced_invalid_program()
980 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced_incomplete_primitive()
984 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced_incomplete_primitive()
1059 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_elements_instanced_base_vertex()
1063 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_elements_instanced_base_vertex()
1126 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements()
1130 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements()
1199 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements_invalid_program()
1203 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements_invalid_program()
1246 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements_incomplete_primitive()
1250 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements_incomplete_primitive()
1326 ctx.glBindFramebuffer(GL_FRAMEBUFFER, fbo); in draw_range_elements_base_vertex()
1330 ctx.glBindFramebuffer(GL_FRAMEBUFFER, 0); in draw_range_elements_base_vertex()