Lines Matching refs:glCheckFramebufferStatus

413 	ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER);  in draw_arrays()
441 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_invalid_program()
473 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_incomplete_primitive()
517 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements()
585 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_invalid_program()
627 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_incomplete_primitive()
696 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_base_vertex()
751 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced()
783 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_invalid_program()
817 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_arrays_instanced_incomplete_primitive()
864 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced()
936 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced_invalid_program()
981 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced_incomplete_primitive()
1060 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_elements_instanced_base_vertex()
1127 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements()
1200 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements_invalid_program()
1247 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements_incomplete_primitive()
1327 ctx.glCheckFramebufferStatus(GL_FRAMEBUFFER); in draw_range_elements_base_vertex()