Lines Matching refs:setError
179 void setError (const std::string& err) const;
216 void PropValidator::setError (const std::string& err) const in setError() function in deqp::gles31::Functional::__anoncbcbeee00111::PropValidator
255 setError("resource not basic type"); in validate()
386 setError("resource type invalid"); in validateSingleVariable()
420 setError("resource type invalid"); in validateBuiltinVariable()
465 setError("resource array size invalid"); in validateSingleVariable()
499 setError("resource array size invalid"); in validateBuiltinVariable()
544 setError("resource array stride invalid"); in validateSingleVariable()
557 setError("resource array stride invalid"); in validateSingleVariable()
589 setError("resource block index invalid"); in validateSingleVariable()
599 setError("resource block index invalid"); in validateSingleVariable()
627 setError("resource block index invalid"); in validateSingleVariable()
670 setError("resource matrix order invalid"); in validateSingleVariable()
710 setError("resource matrix stride invalid"); in validateSingleVariable()
722 setError("resource matrix stride invalid"); in validateSingleVariable()
752 setError("resource atomic counter buffer index invalid"); in validateSingleVariable()
762 setError("resource atomic counter buffer index invalid"); in validateSingleVariable()
775 setError("resource atomic counter buffer index invalid"); in validateSingleVariable()
959 setError("resource location invalid"); in validateSingleVariable()
980 setError("resource location invalid"); in validateSingleVariable()
1010 setError("resource location invalid"); in validateSingleVariable()
1023 setError("resource location invalid"); in validateSingleVariable()
1043 setError("resource location invalid"); in validateBuiltinVariable()
1083 setError("name length invalid"); in validateNameLength()
1116 setError("offset invalid"); in validateSingleVariable()
1127 setError("offset invalid"); in validateSingleVariable()
1174 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid"); in validate()
1203 setError("name length invalid"); in validateSingleBlock()
1242 setError("buffer binding invalid"); in validateSingleBlock()
1252 setError("buffer binding invalid"); in validateSingleBlock()
1314 setError("referenced_by_" + std::string(glu::getShaderTypeName(m_shaderType)) + " invalid"); in validate()
1366 setError("top level array size invalid"); in validateSingleVariable()
1396 setError("top level array stride invalid"); in validateSingleVariable()
1406 setError("top level array stride invalid"); in validateSingleVariable()
1418 setError("top level array stride invalid"); in validateSingleVariable()
1522 setError("resource array size invalid"); in validateBuiltinVariable()
1537 setError("resource array size invalid"); in validateSingleVariable()
1578 setError("name length invalid"); in validateVariable()
1611 setError("resource type invalid"); in validateBuiltinVariable()
1632 setError("resource type invalid"); in validateSingleVariable()
1669 setError("resource is per patch invalid"); in validateSingleVariable()
1699 setError("resource is per patch invalid"); in validateBuiltinVariable()