Lines Matching refs:basicUniforms

898 …orms								(vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, deUint32 prog…
900 …void assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ran…
902 …mpareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms);
904 …bool renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& progr…
906 …virtual bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniform…
924 …Comparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* v…
926 string generateVertexSource (const vector<BasicUniform>& basicUniforms) const;
927 string generateFragmentSource (const vector<BasicUniform>& basicUniforms) const;
1134 …formComparisons (std::ostringstream& dst, const vector<BasicUniform>& basicUniforms, const char* c… in writeUniformComparisons() argument
1136 for (int i = 0; i < (int)basicUniforms.size(); i++) in writeUniformComparisons()
1138 const BasicUniform& unif = basicUniforms[i]; in writeUniformComparisons()
1143 writeUniformCompareExpr(dst, basicUniforms[i]); in writeUniformComparisons()
1147 dst << "\t// UNUSED: " << basicUniforms[i].name << "\n"; in writeUniformComparisons()
1151 string UniformCase::generateVertexSource (const vector<BasicUniform>& basicUniforms) const in generateVertexSource()
1171 writeUniformComparisons(result, basicUniforms, "v_vtxOut"); in generateVertexSource()
1178 string UniformCase::generateFragmentSource (const vector<BasicUniform>& basicUniforms) const in generateFragmentSource()
1198 writeUniformComparisons(result, basicUniforms, "result"); in generateFragmentSource()
1263 …getUniforms (vector<VarValue>& valuesDst, const vector<BasicUniform>& basicUniforms, const deUint3… in getUniforms() argument
1268 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) in getUniforms()
1270 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms()
1340 void UniformCase::assignUniforms (const vector<BasicUniform>& basicUniforms, deUint32 programGL, Ra… in assignUniforms() argument
1349 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) in assignUniforms()
1351 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms()
1380 …const vector<BasicUniform>::const_iterator elemUnif = BasicUniform::findWithName(basicUniforms, cu… in assignUniforms()
1381 if (elemUnif == basicUniforms.end()) in assignUniforms()
1543 …e::compareUniformValues (const vector<VarValue>& values, const vector<BasicUniform>& basicUniforms) in compareUniformValues() argument
1548 for (int unifNdx = 0; unifNdx < (int)basicUniforms.size(); unifNdx++) in compareUniformValues()
1550 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues()
1568 bool UniformCase::renderTest (const vector<BasicUniform>& basicUniforms, const ShaderProgram& progr… in renderTest() argument
1579 for (int i = 0; i < (int)basicUniforms.size(); i++) in renderTest()
1581 if (glu::isDataTypeSampler(basicUniforms[i].type)) in renderTest()
1585 …if (glu::isDataTypeSampler(basicUniforms[j].type) && basicUniforms[i].type != basicUniforms[j].typ… in renderTest()
1586 …DE_ASSERT(basicUniforms[i].finalValue.val.samplerV.unit != basicUniforms[j].finalValue.val.sampler… in renderTest()
1591 for (int i = 0; i < (int)basicUniforms.size(); i++) in renderTest()
1593 …glu::isDataTypeSampler(basicUniforms[i].type) && std::find(m_filledTextureUnits.begin(), m_filledT… in renderTest()
1595 …texture at unit " << apiVarValueStr(basicUniforms[i].finalValue) << " with color " << shaderVarVal… in renderTest()
1596 setupTexture(basicUniforms[i].finalValue); in renderTest()
1647 vector<BasicUniform> basicUniforms; in iterate() local
1653 …generateBasicUniforms(basicUniforms, basicUniformReportsRef, m_uniformCollection->getUniform(i).ty… in iterate()
1656 const string vertexSource = generateVertexSource(basicUniforms); in iterate()
1657 const string fragmentSource = generateFragmentSource(basicUniforms); in iterate()
1689 const bool success = test(basicUniforms, basicUniformReportsRef, program, rnd); in iterate()
1723 …bool test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformReportRef>&…
1789 bool UniformAssignCase::test (const vector<BasicUniform>& basicUniforms, const vector<BasicUniformR… in test() argument
1798 assignUniforms(basicUniforms, programGL, rnd); in test()
1807 const bool success = getUniforms(values, basicUniforms, program.getProgram()); in test()
1815 const bool success = compareUniformValues(values, basicUniforms); in test()
1826 const bool success = renderTest(basicUniforms, program, rnd); in test()