Lines Matching refs:uintV
282 deUint32 uintV[4]; member
291 deUint32 uintV[4]; member
524 result.val.uintV[i] = sampler.val.samplerV.fillColor.uintV[i]; in getSamplerFillValue()
590 result << de::toString(value.val.uintV[i]) << "u"; in shaderVarValueStr()
623 result << de::toString(value.val.uintV[i]); in apiVarValueStr()
659 result.val.uintV[i] = (deUint32)rnd.getInt(0, 10); in generateRandomVarValue()
680 … case glu::TYPE_UINT: result.val.samplerV.fillColor.uintV[i] = (deUint32)rnd.getInt(0, 10); break; in generateRandomVarValue()
714 if (a.val.uintV[i] != b.val.uintV[i]) in apiVarValueEquals()
763 result.val.uintV[i] = rnd.getInt(1, 10); in getRandomBoolRepresentation()
765 result.val.uintV[i] = 0; in getRandomBoolRepresentation()
1293 DE_STATIC_ASSERT(sizeof(GLuint) == sizeof(value.val.uintV[0])); in getUniforms()
1301 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1312 GLU_CHECK_CALL(glGetUniformuiv(programGL, location, &value.val.uintV[0])); in getUniforms()
1314 value.val.boolV[i] = value.val.uintV[i] != 0; in getUniforms()
1498 const deUint32* const ptr = &valuesToAssign[0].val.uintV[0]; in assignUniforms()