Lines Matching refs:pipeName
1331 GLuint pipeName = pipeline.pipeline->getPipeline(); in testPipelineRendering() local
1343 glBindProgramPipeline(pipeName); in testPipelineRendering()
1344 log() << TestLog::Message << "// Bind pipeline " << pipeName << TestLog::EndMessage; in testPipelineRendering()
1363 GLuint pipeName = pipeline.pipeline->getPipeline(); in testCurrentProgPriority() local
1370 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1379 LOG_CALL(glBindProgramPipeline(pipeName)); in testCurrentProgPriority()
1461 GLuint pipeName = pipeline.pipeline->getPipeline(); in testPipelineQueryPrograms() local
1465 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_VERTEX_SHADER, &queryVtx))); in testPipelineQueryPrograms()
1469 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_FRAGMENT_SHADER, &queryFrg))); in testPipelineQueryPrograms()
1478 GLuint pipeName = pipeline.pipeline->getPipeline(); in testPipelineQueryActive() local
1482 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1488 << "Set pipeline " << pipeName << "'s active shader program to " << newActive in testPipelineQueryActive()
1491 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()