Lines Matching refs:depthStencilTex

531 		glu::Texture				depthStencilTex		(renderCtx);  in iterate()  local
541 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
553 blitStencilToColor2D(renderCtx, *depthStencilTex, width, height); in iterate()
588 glu::Texture depthStencilTex (renderCtx); in iterate() local
603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate()
624 blitStencilToColor2DArray(renderCtx, *depthStencilTex, width, height, levelNdx); in iterate()
674 glu::Texture depthStencilTex (renderCtx); in iterate() local
691 gl.bindTexture(GL_TEXTURE_CUBE_MAP, *depthStencilTex); in iterate()
706 blitStencilToColorCube(renderCtx, *depthStencilTex, &texCoord[0], renderWidth, renderHeight); in iterate()
761 glu::Texture depthStencilTex (renderCtx); in iterate() local
770 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
775 …mebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0); in iterate()
783 blitStencilToColor2D(renderCtx, *depthStencilTex, width, height); in iterate()
819 glu::Texture depthStencilTex (renderCtx); in iterate() local
828 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
833 …mebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, *depthStencilTex, 0); in iterate()
859 blitStencilToColor2D(renderCtx, *depthStencilTex, width, height); in iterate()
892 glu::Texture depthStencilTex (renderCtx); in iterate() local
904 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
918 blitStencilToColor2D(renderCtx, *depthStencilTex, width, height); in iterate()
954 glu::Texture depthStencilTex (renderCtx); in iterate() local
966 gl.bindTexture(GL_TEXTURE_2D, *depthStencilTex); in iterate()
979 blitStencilToColor2D(renderCtx, *depthStencilTex, levelWidth, levelHeight); in iterate()