Lines Matching refs:tessCoords

663 	vector<Vec3> tessCoords;  in generateReferenceTriangleTessCoords()  local
669 tessCoords.push_back(Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceTriangleTessCoords()
670 tessCoords.push_back(Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceTriangleTessCoords()
671 tessCoords.push_back(Vec3(0.0f, 0.0f, 1.0f)); in generateReferenceTriangleTessCoords()
672 return tessCoords; in generateReferenceTriangleTessCoords()
680 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
681 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
682 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceTriangleTessCoords()
690 tessCoords.push_back(Vec3(1.0f/3.0f)); in generateReferenceTriangleTessCoords()
706 tessCoords.push_back((1.0f - f)*corners[j] + f*corners[(j+1)%3]); in generateReferenceTriangleTessCoords()
711 return tessCoords; in generateReferenceTriangleTessCoords()
747 vector<Vec3> tessCoords; in generateReferenceQuadTessCoords() local
753 tessCoords.push_back(Vec3(0.0f, 0.0f, 0.0f)); in generateReferenceQuadTessCoords()
754 tessCoords.push_back(Vec3(1.0f, 0.0f, 0.0f)); in generateReferenceQuadTessCoords()
755 tessCoords.push_back(Vec3(0.0f, 1.0f, 0.0f)); in generateReferenceQuadTessCoords()
756 tessCoords.push_back(Vec3(1.0f, 1.0f, 0.0f)); in generateReferenceQuadTessCoords()
757 return tessCoords; in generateReferenceQuadTessCoords()
766 …for (int i = 0; i < outer0; i++) { const float v = (float)i / (float)outer0; tessCoords.push_back(… in generateReferenceQuadTessCoords()
767 …for (int i = 0; i < outer1; i++) { const float v = (float)i / (float)outer1; tessCoords.push_back(… in generateReferenceQuadTessCoords()
768 …for (int i = 0; i < outer2; i++) { const float v = (float)i / (float)outer2; tessCoords.push_back(… in generateReferenceQuadTessCoords()
769 …for (int i = 0; i < outer3; i++) { const float v = (float)i / (float)outer3; tessCoords.push_back(… in generateReferenceQuadTessCoords()
773 tessCoords.push_back(Vec3((float)(innerVtxX + 1) / (float)inner0, in generateReferenceQuadTessCoords()
777 return tessCoords; in generateReferenceQuadTessCoords()
783 vector<Vec3> tessCoords; in referenceQuadNonPointModePrimitiveCount() local
801 vector<Vec3> tessCoords; in generateReferenceIsolineTessCoords() local
805 tessCoords.push_back(Vec3((float)x / (float)outer1, in generateReferenceIsolineTessCoords()
809 return tessCoords; in generateReferenceIsolineTessCoords()