Lines Matching refs:fragmentArguments
1284 std::map<std::string, std::string> fragmentArguments; in genDrawShader() local
1287 fragmentArguments["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in genDrawShader()
1290 fragmentArguments["OUTTYPE"] = "vec4"; in genDrawShader()
1292 fragmentArguments["OUTTYPE"] = "ivec4"; in genDrawShader()
1294 fragmentArguments["OUTTYPE"] = "uvec4"; in genDrawShader()
1298 …ource)) << glu::FragmentSource(tcu::StringTemplate(fragmentSource).specialize(fragmentArguments))); in genDrawShader()
1336 std::map<std::string, std::string> fragmentArguments; in genSamplerShader() local
1339 fragmentArguments["GLSL_VERSION_DECL"] = glu::getGLSLVersionDeclaration(glslVersion); in genSamplerShader()
1342 fragmentArguments["FETCHPOS"] = "ivec3(floor(gl_FragCoord.xy), u_layer)"; in genSamplerShader()
1344 fragmentArguments["FETCHPOS"] = "ivec2(floor(gl_FragCoord.xy))"; in genSamplerShader()
1347 fragmentArguments["EPSILON"] = "0.1"; in genSamplerShader()
1349 fragmentArguments["EPSILON"] = "1.0"; in genSamplerShader()
1352 …fragmentArguments["EXTENSION_STATEMENT"] = "#extension GL_OES_texture_storage_multisample_2d_array… in genSamplerShader()
1354 fragmentArguments["EXTENSION_STATEMENT"] = ""; in genSamplerShader()
1358 case TEXTURE_COLOR_2D: fragmentArguments["SAMPLERTYPE"] = "sampler2DMS"; break; in genSamplerShader()
1359 case TEXTURE_COLOR_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray"; break; in genSamplerShader()
1360 case TEXTURE_INT_2D: fragmentArguments["SAMPLERTYPE"] = "isampler2DMS"; break; in genSamplerShader()
1361 case TEXTURE_INT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "isampler2DMSArray"; break; in genSamplerShader()
1362 case TEXTURE_UINT_2D: fragmentArguments["SAMPLERTYPE"] = "usampler2DMS"; break; in genSamplerShader()
1363 case TEXTURE_UINT_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "usampler2DMSArray"; break; in genSamplerShader()
1364 case TEXTURE_DEPTH_2D: fragmentArguments["SAMPLERTYPE"] = "sampler2DMS"; break; in genSamplerShader()
1365 case TEXTURE_DEPTH_2D_ARRAY: fragmentArguments["SAMPLERTYPE"] = "sampler2DMSArray"; break; in genSamplerShader()
1371 …) << glu::FragmentSource(tcu::StringTemplate(fragmentShaderSource).specialize(fragmentArguments))); in genSamplerShader()