Lines Matching refs:m_texFormatInfo
217 tcu::TextureFormatInfo m_texFormatInfo; member in deqp::gles31::Functional::TextureCubeArraySpecCase
226 , m_texFormatInfo (tcu::getTextureFormatInfo(format)) in TextureCubeArraySpecCase()
250 shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); in verifyTexture()
342 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
343 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
382 Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
383 Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); in createTexture()
444 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
445 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
539 …size, m_size, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.… in createTexture()
550 Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; in createTexture()
551 Vec4 cBias = m_texFormatInfo.valueMin; in createTexture()
602 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImageCubeArrayDepthCase()
603 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImageCubeArrayDepthCase()
647 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexSubImageCubeArrayDepthCase()
648 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexSubImageCubeArrayDepthCase()
716 m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); in TexImageCubeArrayDepthBufferCase()
717 m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); in TexImageCubeArrayDepthBufferCase()