Lines Matching refs:m_vao
108 deUint32 m_vao; member in deqp::gls::TextureRenderer
182 , m_vao (0) in TextureRenderer()
196 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in TextureRenderer()
231 if (m_vao != 0) in render()
232 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
253 if (m_vao != 0) in render()
270 deUint32 m_vao; member in deqp::gls::BufferRenderer
344 , m_vao (0) in BufferRenderer()
358 GLU_CHECK_CALL(glGenVertexArrays(1, &m_vao)); in BufferRenderer()
394 if (m_vao != 0) in render()
395 GLU_CHECK_CALL(glBindVertexArray(m_vao)); in render()
413 if (m_vao != 0) in render()