Lines Matching refs:bindTexture
390 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D()
399 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D()
416 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D()
425 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D()
450 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube()
462 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube()
495 gl.bindTexture(m_target, texture); in renderReferences()
530 gl.bindTexture(m_target, texture); in renderResults()
900 gl.bindTexture(GL_TEXTURE_2D, texture); in createTexture2D()
909 gl.bindTexture(GL_TEXTURE_2D, 0); in createTexture2D()
939 gl.bindTexture(GL_TEXTURE_3D, texture); in createTexture3D()
948 gl.bindTexture(GL_TEXTURE_3D, 0); in createTexture3D()
993 gl.bindTexture(GL_TEXTURE_CUBE_MAP, texture); in createTextureCube()
1005 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0); in createTextureCube()
1042 gl.bindTexture(m_target, texture1); in renderReferences()
1048 gl.bindTexture(m_target, texture2); in renderReferences()
1058 gl.bindTexture(m_target, texture1); in renderReferences()
1064 gl.bindTexture(m_target, texture2); in renderReferences()
1095 gl.bindTexture(m_target, texture1); in renderResults()
1099 gl.bindTexture(m_target, texture2); in renderResults()
1105 gl.bindTexture(m_target, texture1); in renderResults()
1110 gl.bindTexture(m_target, texture2); in renderResults()
1127 gl.bindTexture(m_target, 0); in renderResults()
1132 gl.bindTexture(m_target, 0); in renderResults()