Lines Matching refs:outputPrefix

94 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix)  in generateVertexShader()  argument
101 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateVertexShader()
123 src << "flat " << out << " " << glu::declare(intType, outputPrefix + output->name) << ";\n"; in generateVertexShader()
126 …src << "flat " << out << " " << glu::declare(output->varType, outputPrefix + output->name) << ";\n… in generateVertexShader()
160 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateVertexShader()
163 src << "\t" << outputPrefix << output->name << " = " << output->name << ";\n"; in generateVertexShader()
171 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateGeometryShader() argument
174 DE_ASSERT(!inputPrefix.empty() && !outputPrefix.empty()); in generateGeometryShader()
202 src << "flat out " << glu::declare(intType, outputPrefix + output->name) << ";\n"; in generateGeometryShader()
205 src << "flat out " << glu::declare(output->varType, outputPrefix + output->name) << ";\n"; in generateGeometryShader()
240 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateGeometryShader()
243 src << "\t" << outputPrefix << output->name << " = " << output->name << ";\n"; in generateGeometryShader()
270 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughVertexShader() argument
283 << "flat out " << glu::declare(input->varType, outputPrefix + input->name) << ";\n"; in generatePassthroughVertexShader()
291 src << "\t" << outputPrefix << input->name << " = " << inputPrefix << input->name << ";\n"; in generatePassthroughVertexShader()
298 …l useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl() argument
306 const std::string outVarName = outputPrefix + output.name; in generateFragShaderOutputDecl()
349 …c& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) in generateFragShaderOutAssign() argument
361 …src << "\t" << outputPrefix << output->name << "_" << vecNdx << " = floatBitsToUint(" << valuePref… in generateFragShaderOutAssign()
363 …src << "\t" << outputPrefix << output->name << "_" << vecNdx << " = " << valuePrefix << output->na… in generateFragShaderOutAssign()
370 …src << "\t" << outputPrefix << output->name << " = " << glu::getDataTypeName(intBaseType) << "(" <… in generateFragShaderOutAssign()
373 src << "\t" << outputPrefix << output->name << " = " << valuePrefix << output->name << ";\n"; in generateFragShaderOutAssign()
377 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() argument
391 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generateFragmentShader()
412 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix); in generateFragmentShader()
419 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader() argument
444 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader()
448 generateFragShaderOutAssign(src, shaderSpec, useIntOutputs, inputPrefix, outputPrefix); in generatePassthroughFragmentShader()