Lines Matching refs:usesInout
143 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genVertexShader() local
144 const char* const vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()
145 const char* const vtxOut = usesInout ? "out" : "varying"; in genVertexShader()
234 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in genFragmentShader() local
235 const bool customColorOut = usesInout; in genFragmentShader()
236 const char* const fragIn = usesInout ? "in" : "varying"; in genFragmentShader()
288 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeVertexShader() local
289 const char* const vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()
290 const char* const vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()
362 const bool usesInout = glslVersionUsesInOutQualifiers(spec.targetVersion); in specializeFragmentShader() local
363 const bool customColorOut = usesInout; in specializeFragmentShader()
364 const char* const fragIn = usesInout ? "in" : "varying"; in specializeFragmentShader()
436 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateVertexSpecialization() local
437 const char* vtxIn = usesInout ? "in" : "attribute"; in generateVertexSpecialization()
475 const bool usesInout = glslVersionUsesInOutQualifiers(specParams.caseSpec.targetVersion); in generateFragmentSpecialization() local
476 const bool customColorOut = usesInout; in generateFragmentSpecialization()