Lines Matching refs:sampler
180 const char* sampler = DE_NULL; in getProgram() local
187 …case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; … in getProgram()
188 …case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))";… in getProgram()
189 …case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"… in getProgram()
190 …case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_t… in getProgram()
191 …case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_… in getProgram()
192 …case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord… in getProgram()
193 …case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoor… in getProgram()
194 …case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(… in getProgram()
195 …case PROGRAM_1D_FLOAT: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord)"; … in getProgram()
196 …case PROGRAM_1D_INT: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))";… in getProgram()
197 …case PROGRAM_1D_UINT: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"… in getProgram()
198 …case PROGRAM_1D_SHADOW: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_t… in getProgram()
199 …case PROGRAM_1D_FLOAT_BIAS: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord, u_… in getProgram()
200 …case PROGRAM_1D_INT_BIAS: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord… in getProgram()
201 …case PROGRAM_1D_UINT_BIAS: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoor… in getProgram()
202 …case PROGRAM_1D_SHADOW_BIAS: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(… in getProgram()
203 …case PROGRAM_CUBE_FLOAT: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord)"; … in getProgram()
204 …case PROGRAM_CUBE_INT: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord)… in getProgram()
205 …case PROGRAM_CUBE_UINT: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord… in getProgram()
206 …case PROGRAM_CUBE_SHADOW: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(… in getProgram()
207 …case PROGRAM_CUBE_FLOAT_BIAS: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord, … in getProgram()
208 …case PROGRAM_CUBE_INT_BIAS: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCo… in getProgram()
209 …case PROGRAM_CUBE_UINT_BIAS: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCo… in getProgram()
210 …case PROGRAM_CUBE_SHADOW_BIAS: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, v… in getProgram()
211 …case PROGRAM_2D_ARRAY_FLOAT: sampler = "sampler2DArray"; lookup = "texture(u_sampler, v_texCoord… in getProgram()
212 …case PROGRAM_2D_ARRAY_INT: sampler = "isampler2DArray"; lookup = "vec4(texture(u_sampler, v_texC… in getProgram()
213 …case PROGRAM_2D_ARRAY_UINT: sampler = "usampler2DArray"; lookup = "vec4(texture(u_sampler, v_tex… in getProgram()
214 …case PROGRAM_2D_ARRAY_SHADOW: sampler = "sampler2DArrayShadow"; lookup = "vec4(texture(u_sampler, … in getProgram()
215 …case PROGRAM_3D_FLOAT: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord)"; … in getProgram()
216 …case PROGRAM_3D_INT: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))";… in getProgram()
217 …case PROGRAM_3D_UINT: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"… in getProgram()
218 …case PROGRAM_3D_FLOAT_BIAS: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord, u_… in getProgram()
219 …case PROGRAM_3D_INT_BIAS: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord… in getProgram()
220 …case PROGRAM_3D_UINT_BIAS: sampler = "usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoor… in getProgram()
221 …case PROGRAM_CUBE_ARRAY_FLOAT: sampler = "samplerCubeArray"; lookup = "texture(u_sampler, v_texCo… in getProgram()
222 …case PROGRAM_CUBE_ARRAY_INT: sampler = "isamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_t… in getProgram()
223 …case PROGRAM_CUBE_ARRAY_UINT: sampler = "usamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_… in getProgram()
224 …case PROGRAM_CUBE_ARRAY_SHADOW: sampler = "samplerCubeArrayShadow"; lookup = "vec4(texture(u_sampl… in getProgram()
225 …case PROGRAM_1D_ARRAY_FLOAT: sampler = "sampler1DArray"; lookup = "texture(u_sampler, v_texCoord… in getProgram()
226 …case PROGRAM_1D_ARRAY_INT: sampler = "isampler1DArray"; lookup = "vec4(texture(u_sampler, v_texC… in getProgram()
227 …case PROGRAM_1D_ARRAY_UINT: sampler = "usampler1DArray"; lookup = "vec4(texture(u_sampler, v_tex… in getProgram()
228 …case PROGRAM_1D_ARRAY_SHADOW: sampler = "sampler1DArrayShadow"; lookup = "vec4(texture(u_sampler, … in getProgram()
229 …case PROGRAM_BUFFER_FLOAT: sampler = "samplerBuffer"; lookup = "texelFetch(u_sampler, int(v_tex… in getProgram()
230 …case PROGRAM_BUFFER_INT: sampler = "isamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v… in getProgram()
231 …case PROGRAM_BUFFER_UINT: sampler = "usamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(… in getProgram()
238 sampler = isCube ? "samplerCube" : "sampler2D"; in getProgram()
253 params["SAMPLER_TYPE"] = sampler; in getProgram()