Lines Matching refs:numActiveUniforms
1169 int numActiveUniforms = 0; in getGLUniformLayout() local
1172 gl.getProgramiv(program, GL_ACTIVE_UNIFORMS, &numActiveUniforms); in getGLUniformLayout()
1206 if (numActiveUniforms > 0) in getGLUniformLayout()
1209 std::vector<deUint32> uniformIndices(numActiveUniforms); in getGLUniformLayout()
1210 for (int i = 0; i < numActiveUniforms; i++) in getGLUniformLayout()
1213 std::vector<int> types (numActiveUniforms); in getGLUniformLayout()
1214 std::vector<int> sizes (numActiveUniforms); in getGLUniformLayout()
1215 std::vector<int> nameLengths (numActiveUniforms); in getGLUniformLayout()
1216 std::vector<int> blockIndices (numActiveUniforms); in getGLUniformLayout()
1217 std::vector<int> offsets (numActiveUniforms); in getGLUniformLayout()
1218 std::vector<int> arrayStrides (numActiveUniforms); in getGLUniformLayout()
1219 std::vector<int> matrixStrides (numActiveUniforms); in getGLUniformLayout()
1220 std::vector<int> rowMajorFlags (numActiveUniforms); in getGLUniformLayout()
1235 layout.uniforms.resize(numActiveUniforms); in getGLUniformLayout()
1236 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout()