Lines Matching refs:Equipment
166 union Equipment { Weapon } // Optionally add more tables.
183 equipped:Equipment; // Union.
213 could add more elements to the `union Equipment`.
231 used twice: once within the `Monster` table and once within the `Equipment`
234 the `Equipment` union.
405 import MyGame.Sample.Equipment
480 local equipment = require("MyGame.Sample.Equipment")
501 Color, Equipment,
1313 Monster.addEquippedType(builder, Equipment.Weapon);
1329 Monster.AddEquippedType(builder, Equipment.Weapon);
1364 builder, MyGame.Sample.Equipment.Equipment().Weapon)
1381 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon);
1398 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon);
1415 \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon);
1532 equipped_type: Equipment::Weapon,
1623 Monster.addEquippedType(builder, Equipment.Weapon); // Union type
1629 Monster.AddEquippedType(builder, Equipment.Weapon); // Union type
1642 builder, MyGame.Sample.Equipment.Equipment().Weapon)
1648 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon); // Union type
1654 MyGame.Sample.Monster.addEquippedType(builder, MyGame.Sample.Equipment.Weapon); // Union type
1660 … \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); // Union type
1697 monster_builder.add_equipped_type(Equipment::Weapon); // Union type
2027 local equipment = require("MyGame.Sample.Equipment")
2048 Color, Equipment,
2630 if (unionType == Equipment.Weapon) {
2643 if (unionType == Equipment.Weapon) {
2677 if union_type == MyGame.Sample.Equipment.Equipment().Weapon:
2691 if (unionType == MyGame.Sample.Equipment.Weapon) {
2701 if (unionType == MyGame.Sample.Equipment.Weapon) {
2711 if ($union_type == \MyGame\Sample\Equipment::Weapon) {
2769 // Get and test the `Equipment` union (`equipped` field).
2773 if monster.equipped_type() == Equipment::Weapon {