Lines Matching refs:damage
432 int16_t damage;
434 : damage(0) {
441 (lhs.damage == rhs.damage);
459 int16_t damage() const {
483 void add_damage(int16_t damage) {
484 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
501 int16_t damage = 0) {
504 builder_.add_damage(damage);
511 int16_t damage = 0) {
516 damage);
581 { auto _e = damage(); _o->damage = _e; };
593 auto _damage = _o->damage;