Lines Matching refs:Monster
41 Monster: 1, 1: 'Monster', property
129 MyGame.Example2.Monster = function() { class in MyGame.Example2
146 MyGame.Example2.Monster.prototype.__init = function(i, bb) {
157 MyGame.Example2.Monster.getRootAsMonster = function(bb, obj) {
158 …return (obj || new MyGame.Example2.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb…
164 MyGame.Example2.Monster.startMonster = function(builder) {
172 MyGame.Example2.Monster.endMonster = function(builder) {
181 MyGame.Example2.Monster.createMonster = function(builder) {
182 MyGame.Example2.Monster.startMonster(builder);
183 return MyGame.Example2.Monster.endMonster(builder);
861 MyGame.Example.Monster = function() { class in MyGame.Example
878 MyGame.Example.Monster.prototype.__init = function(i, bb) {
889 MyGame.Example.Monster.getRootAsMonster = function(bb, obj) {
890 …return (obj || new MyGame.Example.Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
897 MyGame.Example.Monster.bufferHasIdentifier = function(bb) {
905 MyGame.Example.Monster.prototype.pos = function(obj) {
913 MyGame.Example.Monster.prototype.mana = function() {
922 MyGame.Example.Monster.prototype.mutate_mana = function(value) {
936 MyGame.Example.Monster.prototype.hp = function() {
945 MyGame.Example.Monster.prototype.mutate_hp = function(value) {
960 MyGame.Example.Monster.prototype.name = function(optionalEncoding) {
969 MyGame.Example.Monster.prototype.inventory = function(index) {
977 MyGame.Example.Monster.prototype.inventoryLength = function() {
985 MyGame.Example.Monster.prototype.inventoryArray = function() {
993 MyGame.Example.Monster.prototype.color = function() {
1002 MyGame.Example.Monster.prototype.mutate_color = function(value) {
1016 MyGame.Example.Monster.prototype.testType = function() {
1025 MyGame.Example.Monster.prototype.mutate_test_type = function(value) {
1040 MyGame.Example.Monster.prototype.test = function(obj) {
1050 MyGame.Example.Monster.prototype.test4 = function(index, obj) {
1058 MyGame.Example.Monster.prototype.test4Length = function() {
1068 MyGame.Example.Monster.prototype.testarrayofstring = function(index, optionalEncoding) {
1076 MyGame.Example.Monster.prototype.testarrayofstringLength = function() {
1089 MyGame.Example.Monster.prototype.testarrayoftables = function(index, obj) {
1091 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(thi…
1097 MyGame.Example.Monster.prototype.testarrayoftablesLength = function() {
1106 MyGame.Example.Monster.prototype.enemy = function(obj) {
1108 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset…
1115 MyGame.Example.Monster.prototype.testnestedflatbuffer = function(index) {
1123 MyGame.Example.Monster.prototype.testnestedflatbufferLength = function() {
1131 MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
1140 MyGame.Example.Monster.prototype.testempty = function(obj) {
1148 MyGame.Example.Monster.prototype.testbool = function() {
1157 MyGame.Example.Monster.prototype.mutate_testbool = function(value) {
1171 MyGame.Example.Monster.prototype.testhashs32Fnv1 = function() {
1180 MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1 = function(value) {
1194 MyGame.Example.Monster.prototype.testhashu32Fnv1 = function() {
1203 MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1 = function(value) {
1217 MyGame.Example.Monster.prototype.testhashs64Fnv1 = function() {
1226 MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1 = function(value) {
1240 MyGame.Example.Monster.prototype.testhashu64Fnv1 = function() {
1249 MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1 = function(value) {
1263 MyGame.Example.Monster.prototype.testhashs32Fnv1a = function() {
1272 MyGame.Example.Monster.prototype.mutate_testhashs32_fnv1a = function(value) {
1286 MyGame.Example.Monster.prototype.testhashu32Fnv1a = function() {
1295 MyGame.Example.Monster.prototype.mutate_testhashu32_fnv1a = function(value) {
1309 MyGame.Example.Monster.prototype.testhashs64Fnv1a = function() {
1318 MyGame.Example.Monster.prototype.mutate_testhashs64_fnv1a = function(value) {
1332 MyGame.Example.Monster.prototype.testhashu64Fnv1a = function() {
1341 MyGame.Example.Monster.prototype.mutate_testhashu64_fnv1a = function(value) {
1356 MyGame.Example.Monster.prototype.testarrayofbools = function(index) {
1364 MyGame.Example.Monster.prototype.testarrayofboolsLength = function() {
1372 MyGame.Example.Monster.prototype.testarrayofboolsArray = function() {
1380 MyGame.Example.Monster.prototype.testf = function() {
1389 MyGame.Example.Monster.prototype.mutate_testf = function(value) {
1403 MyGame.Example.Monster.prototype.testf2 = function() {
1412 MyGame.Example.Monster.prototype.mutate_testf2 = function(value) {
1426 MyGame.Example.Monster.prototype.testf3 = function() {
1435 MyGame.Example.Monster.prototype.mutate_testf3 = function(value) {
1451 MyGame.Example.Monster.prototype.testarrayofstring2 = function(index, optionalEncoding) {
1459 MyGame.Example.Monster.prototype.testarrayofstring2Length = function() {
1469 MyGame.Example.Monster.prototype.testarrayofsortedstruct = function(index, obj) {
1477 MyGame.Example.Monster.prototype.testarrayofsortedstructLength = function() {
1486 MyGame.Example.Monster.prototype.flex = function(index) {
1494 MyGame.Example.Monster.prototype.flexLength = function() {
1502 MyGame.Example.Monster.prototype.flexArray = function() {
1512 MyGame.Example.Monster.prototype.test5 = function(index, obj) {
1520 MyGame.Example.Monster.prototype.test5Length = function() {
1529 MyGame.Example.Monster.prototype.vectorOfLongs = function(index) {
1537 MyGame.Example.Monster.prototype.vectorOfLongsLength = function() {
1546 MyGame.Example.Monster.prototype.vectorOfDoubles = function(index) {
1554 MyGame.Example.Monster.prototype.vectorOfDoublesLength = function() {
1562 MyGame.Example.Monster.prototype.vectorOfDoublesArray = function() {
1571 MyGame.Example.Monster.prototype.parentNamespaceTest = function(obj) {
1581 MyGame.Example.Monster.prototype.vectorOfReferrables = function(index, obj) {
1589 MyGame.Example.Monster.prototype.vectorOfReferrablesLength = function() {
1597 MyGame.Example.Monster.prototype.singleWeakReference = function() {
1606 MyGame.Example.Monster.prototype.mutate_single_weak_reference = function(value) {
1621 MyGame.Example.Monster.prototype.vectorOfWeakReferences = function(index) {
1629 MyGame.Example.Monster.prototype.vectorOfWeakReferencesLength = function() {
1639 MyGame.Example.Monster.prototype.vectorOfStrongReferrables = function(index, obj) {
1647 MyGame.Example.Monster.prototype.vectorOfStrongReferrablesLength = function() {
1655 MyGame.Example.Monster.prototype.coOwningReference = function() {
1664 MyGame.Example.Monster.prototype.mutate_co_owning_reference = function(value) {
1679 MyGame.Example.Monster.prototype.vectorOfCoOwningReferences = function(index) {
1687 MyGame.Example.Monster.prototype.vectorOfCoOwningReferencesLength = function() {
1695 MyGame.Example.Monster.prototype.nonOwningReference = function() {
1704 MyGame.Example.Monster.prototype.mutate_non_owning_reference = function(value) {
1719 MyGame.Example.Monster.prototype.vectorOfNonOwningReferences = function(index) {
1727 MyGame.Example.Monster.prototype.vectorOfNonOwningReferencesLength = function() {
1735 MyGame.Example.Monster.prototype.anyUniqueType = function() {
1744 MyGame.Example.Monster.prototype.mutate_any_unique_type = function(value) {
1759 MyGame.Example.Monster.prototype.anyUnique = function(obj) {
1767 MyGame.Example.Monster.prototype.anyAmbiguousType = function() {
1776 MyGame.Example.Monster.prototype.mutate_any_ambiguous_type = function(value) {
1791 MyGame.Example.Monster.prototype.anyAmbiguous = function(obj) {
1800 MyGame.Example.Monster.prototype.vectorOfEnums = function(index) {
1808 MyGame.Example.Monster.prototype.vectorOfEnumsLength = function() {
1816 MyGame.Example.Monster.prototype.vectorOfEnumsArray = function() {
1824 MyGame.Example.Monster.startMonster = function(builder) {
1832 MyGame.Example.Monster.addPos = function(builder, posOffset) {
1840 MyGame.Example.Monster.addMana = function(builder, mana) {
1848 MyGame.Example.Monster.addHp = function(builder, hp) {
1856 MyGame.Example.Monster.addName = function(builder, nameOffset) {
1864 MyGame.Example.Monster.addInventory = function(builder, inventoryOffset) {
1873 MyGame.Example.Monster.createInventoryVector = function(builder, data) {
1885 MyGame.Example.Monster.startInventoryVector = function(builder, numElems) {
1893 MyGame.Example.Monster.addColor = function(builder, color) {
1901 MyGame.Example.Monster.addTestType = function(builder, testType) {
1909 MyGame.Example.Monster.addTest = function(builder, testOffset) {
1917 MyGame.Example.Monster.addTest4 = function(builder, test4Offset) {
1925 MyGame.Example.Monster.startTest4Vector = function(builder, numElems) {
1933 MyGame.Example.Monster.addTestarrayofstring = function(builder, testarrayofstringOffset) {
1942 MyGame.Example.Monster.createTestarrayofstringVector = function(builder, data) {
1954 MyGame.Example.Monster.startTestarrayofstringVector = function(builder, numElems) {
1962 MyGame.Example.Monster.addTestarrayoftables = function(builder, testarrayoftablesOffset) {
1971 MyGame.Example.Monster.createTestarrayoftablesVector = function(builder, data) {
1983 MyGame.Example.Monster.startTestarrayoftablesVector = function(builder, numElems) {
1991 MyGame.Example.Monster.addEnemy = function(builder, enemyOffset) {
1999 MyGame.Example.Monster.addTestnestedflatbuffer = function(builder, testnestedflatbufferOffset) {
2008 MyGame.Example.Monster.createTestnestedflatbufferVector = function(builder, data) {
2020 MyGame.Example.Monster.startTestnestedflatbufferVector = function(builder, numElems) {
2028 MyGame.Example.Monster.addTestempty = function(builder, testemptyOffset) {
2036 MyGame.Example.Monster.addTestbool = function(builder, testbool) {
2044 MyGame.Example.Monster.addTesthashs32Fnv1 = function(builder, testhashs32Fnv1) {
2052 MyGame.Example.Monster.addTesthashu32Fnv1 = function(builder, testhashu32Fnv1) {
2060 MyGame.Example.Monster.addTesthashs64Fnv1 = function(builder, testhashs64Fnv1) {
2068 MyGame.Example.Monster.addTesthashu64Fnv1 = function(builder, testhashu64Fnv1) {
2076 MyGame.Example.Monster.addTesthashs32Fnv1a = function(builder, testhashs32Fnv1a) {
2084 MyGame.Example.Monster.addTesthashu32Fnv1a = function(builder, testhashu32Fnv1a) {
2092 MyGame.Example.Monster.addTesthashs64Fnv1a = function(builder, testhashs64Fnv1a) {
2100 MyGame.Example.Monster.addTesthashu64Fnv1a = function(builder, testhashu64Fnv1a) {
2108 MyGame.Example.Monster.addTestarrayofbools = function(builder, testarrayofboolsOffset) {
2117 MyGame.Example.Monster.createTestarrayofboolsVector = function(builder, data) {
2129 MyGame.Example.Monster.startTestarrayofboolsVector = function(builder, numElems) {
2137 MyGame.Example.Monster.addTestf = function(builder, testf) {
2145 MyGame.Example.Monster.addTestf2 = function(builder, testf2) {
2153 MyGame.Example.Monster.addTestf3 = function(builder, testf3) {
2161 MyGame.Example.Monster.addTestarrayofstring2 = function(builder, testarrayofstring2Offset) {
2170 MyGame.Example.Monster.createTestarrayofstring2Vector = function(builder, data) {
2182 MyGame.Example.Monster.startTestarrayofstring2Vector = function(builder, numElems) {
2190 MyGame.Example.Monster.addTestarrayofsortedstruct = function(builder, testarrayofsortedstructOffset…
2198 MyGame.Example.Monster.startTestarrayofsortedstructVector = function(builder, numElems) {
2206 MyGame.Example.Monster.addFlex = function(builder, flexOffset) {
2215 MyGame.Example.Monster.createFlexVector = function(builder, data) {
2227 MyGame.Example.Monster.startFlexVector = function(builder, numElems) {
2235 MyGame.Example.Monster.addTest5 = function(builder, test5Offset) {
2243 MyGame.Example.Monster.startTest5Vector = function(builder, numElems) {
2251 MyGame.Example.Monster.addVectorOfLongs = function(builder, vectorOfLongsOffset) {
2260 MyGame.Example.Monster.createVectorOfLongsVector = function(builder, data) {
2272 MyGame.Example.Monster.startVectorOfLongsVector = function(builder, numElems) {
2280 MyGame.Example.Monster.addVectorOfDoubles = function(builder, vectorOfDoublesOffset) {
2289 MyGame.Example.Monster.createVectorOfDoublesVector = function(builder, data) {
2301 MyGame.Example.Monster.startVectorOfDoublesVector = function(builder, numElems) {
2309 MyGame.Example.Monster.addParentNamespaceTest = function(builder, parentNamespaceTestOffset) {
2317 MyGame.Example.Monster.addVectorOfReferrables = function(builder, vectorOfReferrablesOffset) {
2326 MyGame.Example.Monster.createVectorOfReferrablesVector = function(builder, data) {
2338 MyGame.Example.Monster.startVectorOfReferrablesVector = function(builder, numElems) {
2346 MyGame.Example.Monster.addSingleWeakReference = function(builder, singleWeakReference) {
2354 MyGame.Example.Monster.addVectorOfWeakReferences = function(builder, vectorOfWeakReferencesOffset) {
2363 MyGame.Example.Monster.createVectorOfWeakReferencesVector = function(builder, data) {
2375 MyGame.Example.Monster.startVectorOfWeakReferencesVector = function(builder, numElems) {
2383 MyGame.Example.Monster.addVectorOfStrongReferrables = function(builder, vectorOfStrongReferrablesOf…
2392 MyGame.Example.Monster.createVectorOfStrongReferrablesVector = function(builder, data) {
2404 MyGame.Example.Monster.startVectorOfStrongReferrablesVector = function(builder, numElems) {
2412 MyGame.Example.Monster.addCoOwningReference = function(builder, coOwningReference) {
2420 MyGame.Example.Monster.addVectorOfCoOwningReferences = function(builder, vectorOfCoOwningReferences…
2429 MyGame.Example.Monster.createVectorOfCoOwningReferencesVector = function(builder, data) {
2441 MyGame.Example.Monster.startVectorOfCoOwningReferencesVector = function(builder, numElems) {
2449 MyGame.Example.Monster.addNonOwningReference = function(builder, nonOwningReference) {
2457 MyGame.Example.Monster.addVectorOfNonOwningReferences = function(builder, vectorOfNonOwningReferenc…
2466 MyGame.Example.Monster.createVectorOfNonOwningReferencesVector = function(builder, data) {
2478 MyGame.Example.Monster.startVectorOfNonOwningReferencesVector = function(builder, numElems) {
2486 MyGame.Example.Monster.addAnyUniqueType = function(builder, anyUniqueType) {
2494 MyGame.Example.Monster.addAnyUnique = function(builder, anyUniqueOffset) {
2502 MyGame.Example.Monster.addAnyAmbiguousType = function(builder, anyAmbiguousType) {
2510 MyGame.Example.Monster.addAnyAmbiguous = function(builder, anyAmbiguousOffset) {
2518 MyGame.Example.Monster.addVectorOfEnums = function(builder, vectorOfEnumsOffset) {
2527 MyGame.Example.Monster.createVectorOfEnumsVector = function(builder, data) {
2539 MyGame.Example.Monster.startVectorOfEnumsVector = function(builder, numElems) {
2547 MyGame.Example.Monster.endMonster = function(builder) {
2557 MyGame.Example.Monster.finishMonsterBuffer = function(builder, offset) {
2612 MyGame.Example.Monster.createMonster = function(builder, posOffset, mana, hp, nameOffset, inventory…
2613 MyGame.Example.Monster.startMonster(builder);
2614 MyGame.Example.Monster.addPos(builder, posOffset);
2615 MyGame.Example.Monster.addMana(builder, mana);
2616 MyGame.Example.Monster.addHp(builder, hp);
2617 MyGame.Example.Monster.addName(builder, nameOffset);
2618 MyGame.Example.Monster.addInventory(builder, inventoryOffset);
2619 MyGame.Example.Monster.addColor(builder, color);
2620 MyGame.Example.Monster.addTestType(builder, testType);
2621 MyGame.Example.Monster.addTest(builder, testOffset);
2622 MyGame.Example.Monster.addTest4(builder, test4Offset);
2623 MyGame.Example.Monster.addTestarrayofstring(builder, testarrayofstringOffset);
2624 MyGame.Example.Monster.addTestarrayoftables(builder, testarrayoftablesOffset);
2625 MyGame.Example.Monster.addEnemy(builder, enemyOffset);
2626 MyGame.Example.Monster.addTestnestedflatbuffer(builder, testnestedflatbufferOffset);
2627 MyGame.Example.Monster.addTestempty(builder, testemptyOffset);
2628 MyGame.Example.Monster.addTestbool(builder, testbool);
2629 MyGame.Example.Monster.addTesthashs32Fnv1(builder, testhashs32Fnv1);
2630 MyGame.Example.Monster.addTesthashu32Fnv1(builder, testhashu32Fnv1);
2631 MyGame.Example.Monster.addTesthashs64Fnv1(builder, testhashs64Fnv1);
2632 MyGame.Example.Monster.addTesthashu64Fnv1(builder, testhashu64Fnv1);
2633 MyGame.Example.Monster.addTesthashs32Fnv1a(builder, testhashs32Fnv1a);
2634 MyGame.Example.Monster.addTesthashu32Fnv1a(builder, testhashu32Fnv1a);
2635 MyGame.Example.Monster.addTesthashs64Fnv1a(builder, testhashs64Fnv1a);
2636 MyGame.Example.Monster.addTesthashu64Fnv1a(builder, testhashu64Fnv1a);
2637 MyGame.Example.Monster.addTestarrayofbools(builder, testarrayofboolsOffset);
2638 MyGame.Example.Monster.addTestf(builder, testf);
2639 MyGame.Example.Monster.addTestf2(builder, testf2);
2640 MyGame.Example.Monster.addTestf3(builder, testf3);
2641 MyGame.Example.Monster.addTestarrayofstring2(builder, testarrayofstring2Offset);
2642 MyGame.Example.Monster.addTestarrayofsortedstruct(builder, testarrayofsortedstructOffset);
2643 MyGame.Example.Monster.addFlex(builder, flexOffset);
2644 MyGame.Example.Monster.addTest5(builder, test5Offset);
2645 MyGame.Example.Monster.addVectorOfLongs(builder, vectorOfLongsOffset);
2646 MyGame.Example.Monster.addVectorOfDoubles(builder, vectorOfDoublesOffset);
2647 MyGame.Example.Monster.addParentNamespaceTest(builder, parentNamespaceTestOffset);
2648 MyGame.Example.Monster.addVectorOfReferrables(builder, vectorOfReferrablesOffset);
2649 MyGame.Example.Monster.addSingleWeakReference(builder, singleWeakReference);
2650 MyGame.Example.Monster.addVectorOfWeakReferences(builder, vectorOfWeakReferencesOffset);
2651 MyGame.Example.Monster.addVectorOfStrongReferrables(builder, vectorOfStrongReferrablesOffset);
2652 MyGame.Example.Monster.addCoOwningReference(builder, coOwningReference);
2653 MyGame.Example.Monster.addVectorOfCoOwningReferences(builder, vectorOfCoOwningReferencesOffset);
2654 MyGame.Example.Monster.addNonOwningReference(builder, nonOwningReference);
2655 MyGame.Example.Monster.addVectorOfNonOwningReferences(builder, vectorOfNonOwningReferencesOffset);
2656 MyGame.Example.Monster.addAnyUniqueType(builder, anyUniqueType);
2657 MyGame.Example.Monster.addAnyUnique(builder, anyUniqueOffset);
2658 MyGame.Example.Monster.addAnyAmbiguousType(builder, anyAmbiguousType);
2659 MyGame.Example.Monster.addAnyAmbiguous(builder, anyAmbiguousOffset);
2660 MyGame.Example.Monster.addVectorOfEnums(builder, vectorOfEnumsOffset);
2661 return MyGame.Example.Monster.endMonster(builder);