Lines Matching refs:__init
59 __init(i:number, bb:flatbuffers.ByteBuffer):InParentNamespace { method in MyGame.InParentNamespace
71 return (obj || new InParentNamespace).__init(bb.readInt32(bb.position()) + bb.position(), bb);
109 __init(i:number, bb:flatbuffers.ByteBuffer):Monster { method in MyGame.Example2.Monster
121 return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
159 __init(i:number, bb:flatbuffers.ByteBuffer):Test { method in MyGame.Example.Test
238 __init(i:number, bb:flatbuffers.ByteBuffer):TestSimpleTableWithEnum { method in MyGame.Example.TestSimpleTableWithEnum
250 …return (obj || new TestSimpleTableWithEnum).__init(bb.readInt32(bb.position()) + bb.position(), bb…
320 __init(i:number, bb:flatbuffers.ByteBuffer):Vec3 { method in MyGame.Example.Vec3
441 return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb!);
487 __init(i:number, bb:flatbuffers.ByteBuffer):Ability { method in MyGame.Example.Ability
565 __init(i:number, bb:flatbuffers.ByteBuffer):Stat { method in MyGame.Example.Stat
577 return (obj || new Stat).__init(bb.readInt32(bb.position()) + bb.position(), bb);
699 __init(i:number, bb:flatbuffers.ByteBuffer):Referrable { method in MyGame.Example.Referrable
711 return (obj || new Referrable).__init(bb.readInt32(bb.position()) + bb.position(), bb);
783 __init(i:number, bb:flatbuffers.ByteBuffer):Monster { method in MyGame.Example.Monster
795 return (obj || new Monster).__init(bb.readInt32(bb.position()) + bb.position(), bb);
812 return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb!) : null;
959 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + …
1000 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb!.__vector(t…
1017 …return offset ? (obj || new MyGame.Example.Monster).__init(this.bb!.__indirect(this.bb_pos + offse…
1051 …return offset ? (obj || new MyGame.Example.Stat).__init(this.bb!.__indirect(this.bb_pos + offset),…
1382 …return offset ? (obj || new MyGame.Example.Ability).__init(this.bb!.__vector(this.bb_pos + offset)…
1425 …return offset ? (obj || new MyGame.Example.Test).__init(this.bb!.__vector(this.bb_pos + offset) + …
1484 …return offset ? (obj || new MyGame.InParentNamespace).__init(this.bb!.__indirect(this.bb_pos + off…
1494 …return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vecto…
1552 …return offset ? (obj || new MyGame.Example.Referrable).__init(this.bb!.__indirect(this.bb!.__vecto…
2538 __init(i:number, bb:flatbuffers.ByteBuffer):TypeAliases { method in MyGame.Example.TypeAliases
2550 return (obj || new TypeAliases).__init(bb.readInt32(bb.position()) + bb.position(), bb);