Lines Matching +full:- +full:nv
11 ------------
14 Even-numbered versions (such as 5.0) designate stable releases.
15 Odd-numbered versions (such as 5.1) designate new developmental releases.
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41 NVIDIA's fragment-level programming feature.
43 - the DDX and DDY commands aren't fully tested
44 - there may be bugs in the parser
45 - the TEX and TXP instructions both do perspective correction
46 - the pack/unpack instructions may not be correct
49 This extension adds a scissor-like test for the Z axis. It's used to
50 optimize stencil-volume shadow algorithms.
59 Useful for visibility-based culling.
65 Allows server-side vertex arrays, optimized host/card data transfers, etc.
68 ARB-approved version of GL_NV_point_sprite. Basically allows textures
93 The speed-up over typical software rendering is a factor of 10 for
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146 willing to maintain it), it may be re-incorporated into Mesa, subject
150 1. Make-config has been trimmed down to fewer, modern configurations.
160 -------------------
171 program.[ch] - generic ARB/NV program code
172 arbprogram.[ch] - ARB program API functions
173 arbfragparse.[ch] - ARB fragment program parsing
174 arbvertparse.[ch] - ARB vertex program parsing
175 arbparse.[ch] - ARB vertex/fragment parsing
176 arbparse_syn.h - vertex/fragment program syntax
177 nvprogram.[ch] - NV program API functions
178 nvvertprog.h - NV vertex program definitions
179 nvfragprog.h - NV fragment program definitions
180 nvvertparse.[ch] - NV vertex program parser
181 nvfragparse.[ch] - NV fragment program parser
182 nvvertexec.[ch] - NV vertex program execution
183 swrast/s_nvfragprog.[ch] - NV fragment program execution
185 The files related to per-vertex handling have changed.
187 tnl/t_eval_api.c - old per-vertex code
188 tnl/t_imm_alloc.c - old per-vertex code
189 tnl/t_imm_api.c - old per-vertex code
190 tnl/t_imm_debug.c - old per-vertex code
191 tnl/t_imm_dlist.c - old per-vertex code
192 tnl/t_imm_elt.c - old per-vertex code
193 tnl/t_imm_eval.c - old per-vertex code
194 tnl/t_imm_exec.c - old per-vertex code
195 tnl/t_imm_fixup.c - old per-vertex code
196 tnl/t_vtx_sse.c - old per-vertex code
197 tnl/t_vtx_x86.c - old per-vertex code
199 tnl/t_save_api.c - new per-vertex code
200 tnl/t_save_loopback.c - new per-vertex code
201 tnl/t_save_playback.c - new per-vertex code
202 tnl/t_vtx_eval.c - old per-vertex code
205 bufferobj.[ch] - GL_ARB_vertex_buffer_object functions
206 version.h - defines the Mesa version info
209 swrast/s_histogram.[ch] - moved into src/histogram.c
214 -------------
216 The ctx->Driver.CreateTexture function has been removed - it wasn't used.
219 NewTextureObject - used to allocate struct gl_texture_objects
220 NewTextureImage - used to allocate struct gl_texture_images
222 New ctx->Texture._EnabledCoordUnits field:
229 If a bit is set in the ctx->Texture._EnabledUnits bitmask is set, the
230 same bit MUST be set in ctx->Texture._EnabledCoordUnits.
232 The ctx->_TriangleCaps field is deprecated.
247 -----
248 Add screen-awareness to fakeglx.c
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262 ---------------------- ---------------------
264 OSMesa (off-screen) implements OpenGL 1.4
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