Lines Matching refs:parcel
1379 parcel_out_uniform_storage parcel(prog, prog->UniformHash, in link_assign_uniform_storage() local
1389 parcel.start_shader((gl_shader_stage)i); in link_assign_uniform_storage()
1398 parcel.set_and_process(var); in link_assign_uniform_storage()
1401 shader->Program->SamplersUsed = parcel.shader_samplers_used; in link_assign_uniform_storage()
1402 shader->shadow_samplers = parcel.shader_shadow_samplers; in link_assign_uniform_storage()
1404 if (parcel.num_bindless_samplers > 0) { in link_assign_uniform_storage()
1405 shader->Program->sh.NumBindlessSamplers = parcel.num_bindless_samplers; in link_assign_uniform_storage()
1408 parcel.num_bindless_samplers); in link_assign_uniform_storage()
1409 for (unsigned j = 0; j < parcel.num_bindless_samplers; j++) { in link_assign_uniform_storage()
1411 parcel.bindless_targets[j]; in link_assign_uniform_storage()
1415 if (parcel.num_bindless_images > 0) { in link_assign_uniform_storage()
1416 shader->Program->sh.NumBindlessImages = parcel.num_bindless_images; in link_assign_uniform_storage()
1419 parcel.num_bindless_images); in link_assign_uniform_storage()
1420 for (unsigned j = 0; j < parcel.num_bindless_images; j++) { in link_assign_uniform_storage()
1422 parcel.bindless_access[j]; in link_assign_uniform_storage()
1427 sizeof(parcel.targets)); in link_assign_uniform_storage()
1429 parcel.targets, in link_assign_uniform_storage()
1441 assert(parcel.values == data_end); in link_assign_uniform_storage()