Lines Matching refs:MESA_SHADER_FRAGMENT
1930 if (linked_shader->Stage != MESA_SHADER_FRAGMENT || in link_fs_inout_layout_qualifiers()
2306 if (linked->Stage != MESA_SHADER_FRAGMENT) in link_intrastage_shaders()
2616 || (target_index == MESA_SHADER_FRAGMENT)); in assign_attribute_or_color_locations()
2699 } else if (target_index == MESA_SHADER_FRAGMENT) { in assign_attribute_or_color_locations()
2740 if (target_index == MESA_SHADER_FRAGMENT && var->data.index >= 1 && in assign_attribute_or_color_locations()
2851 if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { in assign_attribute_or_color_locations()
2897 } else if (target_index == MESA_SHADER_FRAGMENT || in assign_attribute_or_color_locations()
2910 if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { in assign_attribute_or_color_locations()
3097 if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { in store_fragdepth_layout()
3101 struct exec_list *ir = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; in store_fragdepth_layout()
3319 if (i == MESA_SHADER_FRAGMENT) { in check_image_resources()
3991 loc_bias = (stage == MESA_SHADER_FRAGMENT) ? int(FRAG_RESULT_DATA0) in add_interface_variables()
4015 (stage == MESA_SHADER_FRAGMENT && var->data.mode == ir_var_shader_out); in add_interface_variables()
4073 struct gl_linked_shader *sh = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]; in add_fragdata_arrays()
4084 1 << MESA_SHADER_FRAGMENT, in add_fragdata_arrays()
4641 if (stage == last && stage != MESA_SHADER_FRAGMENT) in disable_varying_optimizations_for_sso()
4667 for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) { in link_varyings_and_uniforms()
4674 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) { in link_varyings_and_uniforms()
4689 MESA_SHADER_FRAGMENT)) { in link_varyings_and_uniforms()
4935 case MESA_SHADER_FRAGMENT: in link_shaders()
4984 for (unsigned i = prev + 1; i <= MESA_SHADER_FRAGMENT; i++) { in link_shaders()
5029 struct gl_linked_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; in link_shaders()
5136 } else if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) { in link_shaders()