Lines Matching refs:MESA_SHADER_FRAGMENT

184       ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits =  in initialize_context()
186 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 16 * 4; in initialize_context()
187 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 16 * 4; in initialize_context()
188 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
190 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
212 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = in initialize_context()
214 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 64; in initialize_context()
215 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 64; in initialize_context()
216 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
218 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
243 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
244 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
245 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
286 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
287 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 1024; in initialize_context()
288 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 1024; in initialize_context()
289 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()
291 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
296 + ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; in initialize_context()
323 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = 16; in initialize_context()
324 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents = 224; in initialize_context()
325 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxCombinedUniformComponents = 224; in initialize_context()
326 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 15 * 4; in initialize_context()
327 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()
329 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()