Lines Matching refs:save_ms

1154       struct gl_multisample_attrib *save_ms = &save->Multisample;  in _mesa_meta_end()  local
1156 if (ctx_ms->Enabled != save_ms->Enabled) in _mesa_meta_end()
1157 _mesa_set_multisample(ctx, save_ms->Enabled); in _mesa_meta_end()
1158 if (ctx_ms->SampleCoverage != save_ms->SampleCoverage) in _mesa_meta_end()
1159 _mesa_set_enable(ctx, GL_SAMPLE_COVERAGE, save_ms->SampleCoverage); in _mesa_meta_end()
1160 if (ctx_ms->SampleAlphaToCoverage != save_ms->SampleAlphaToCoverage) in _mesa_meta_end()
1161 _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_COVERAGE, save_ms->SampleAlphaToCoverage); in _mesa_meta_end()
1162 if (ctx_ms->SampleAlphaToOne != save_ms->SampleAlphaToOne) in _mesa_meta_end()
1163 _mesa_set_enable(ctx, GL_SAMPLE_ALPHA_TO_ONE, save_ms->SampleAlphaToOne); in _mesa_meta_end()
1164 if (ctx_ms->SampleCoverageValue != save_ms->SampleCoverageValue || in _mesa_meta_end()
1165 ctx_ms->SampleCoverageInvert != save_ms->SampleCoverageInvert) { in _mesa_meta_end()
1166 _mesa_SampleCoverage(save_ms->SampleCoverageValue, in _mesa_meta_end()
1167 save_ms->SampleCoverageInvert); in _mesa_meta_end()
1169 if (ctx_ms->SampleShading != save_ms->SampleShading) in _mesa_meta_end()
1170 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading); in _mesa_meta_end()
1171 if (ctx_ms->SampleMask != save_ms->SampleMask) in _mesa_meta_end()
1172 _mesa_set_enable(ctx, GL_SAMPLE_MASK, save_ms->SampleMask); in _mesa_meta_end()
1173 if (ctx_ms->SampleMaskValue != save_ms->SampleMaskValue) in _mesa_meta_end()
1174 _mesa_SampleMaski(0, save_ms->SampleMaskValue); in _mesa_meta_end()
1175 if (ctx_ms->MinSampleShadingValue != save_ms->MinSampleShadingValue) in _mesa_meta_end()
1176 _mesa_MinSampleShading(save_ms->MinSampleShadingValue); in _mesa_meta_end()