Lines Matching refs:texcoord
267 const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) in compute_texgen()
288 texcoord[0] = DOT4(vObj, texUnit->GenS.ObjectPlane); in compute_texgen()
291 texcoord[0] = DOT4(vEye, texUnit->GenS.EyePlane); in compute_texgen()
294 texcoord[0] = rx * mInv + 0.5F; in compute_texgen()
297 texcoord[0] = rx; in compute_texgen()
300 texcoord[0] = normal[0]; in compute_texgen()
311 texcoord[1] = DOT4(vObj, texUnit->GenT.ObjectPlane); in compute_texgen()
314 texcoord[1] = DOT4(vEye, texUnit->GenT.EyePlane); in compute_texgen()
317 texcoord[1] = ry * mInv + 0.5F; in compute_texgen()
320 texcoord[1] = ry; in compute_texgen()
323 texcoord[1] = normal[1]; in compute_texgen()
334 texcoord[2] = DOT4(vObj, texUnit->GenR.ObjectPlane); in compute_texgen()
337 texcoord[2] = DOT4(vEye, texUnit->GenR.EyePlane); in compute_texgen()
340 texcoord[2] = rz; in compute_texgen()
343 texcoord[2] = normal[2]; in compute_texgen()
354 texcoord[3] = DOT4(vObj, texUnit->GenQ.ObjectPlane); in compute_texgen()
357 texcoord[3] = DOT4(vEye, texUnit->GenQ.EyePlane); in compute_texgen()