Lines Matching refs:_LinkedShaders

587        shProg->_LinkedShaders[MESA_SHADER_GEOMETRY] != NULL) {  in check_gs_query()
612 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL] != NULL) { in check_tcs_query()
638 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL] != NULL) { in check_tes_query()
774 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> in get_programiv()
782 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> in get_programiv()
790 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> in get_programiv()
798 *params = shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]-> in get_programiv()
861 if (shProg->_LinkedShaders[MESA_SHADER_COMPUTE] == NULL) { in get_programiv()
867 params[i] = shProg->_LinkedShaders[MESA_SHADER_COMPUTE]-> in get_programiv()
881 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]-> in get_programiv()
889 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> in get_programiv()
898 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in get_programiv()
919 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> in get_programiv()
927 *params = shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]-> in get_programiv()
1220 if (shProg->_LinkedShaders[stage]) in link_program()
1221 prog = shProg->_LinkedShaders[stage]->Program; in link_program()
1320 if (shProg->_LinkedShaders[MESA_SHADER_VERTEX]) in print_shader_info()
1322 shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program->Id); in print_shader_info()
1323 if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) in print_shader_info()
1325 shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->Id); in print_shader_info()
1326 if (shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) in print_shader_info()
1328 shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program->Id); in print_shader_info()
1329 if (shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) in print_shader_info()
1331 shProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program->Id); in print_shader_info()
1332 if (shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) in print_shader_info()
1334 shProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program->Id); in print_shader_info()
1366 if (shProg && shProg->_LinkedShaders[i]) in _mesa_use_shader_program()
1367 new_prog = shProg->_LinkedShaders[i]->Program; in _mesa_use_shader_program()
2626 if (!shProg->_LinkedShaders[stage]) { in _mesa_GetSubroutineUniformLocation()
2656 if (!shProg->_LinkedShaders[stage]) { in _mesa_GetSubroutineIndex()
2697 sh = shProg->_LinkedShaders[stage]; in _mesa_GetActiveSubroutineUniformiv()
2703 struct gl_program *p = shProg->_LinkedShaders[stage]->Program; in _mesa_GetActiveSubroutineUniformiv()
2777 if (!shProg->_LinkedShaders[stage]) { in _mesa_GetActiveSubroutineUniformName()
2811 if (!shProg->_LinkedShaders[stage]) { in _mesa_GetActiveSubroutineName()
2945 sh = shProg->_LinkedShaders[stage]; in _mesa_GetProgramStageiv()