Lines Matching full:45

861    //{ "glGetGraphicsResetStatus", 45, -1 },
862 //{ "glReadnPixels", 45, -1 },
863 //{ "glGetnUniformfv", 45, -1 },
864 //{ "glGetnUniformiv", 45, -1 },
865 //{ "glGetnUniformuiv", 45, -1 },
866 { "glMemoryBarrierByRegion", 45, -1 },
944 { "glClipControl", 45, -1 },
992 { "glGetUnsignedBytevEXT", 45, -1 },
993 { "glGetUnsignedBytei_vEXT", 45, -1 },
994 { "glDeleteMemoryObjectsEXT", 45, -1 },
995 { "glIsMemoryObjectEXT", 45, -1 },
996 { "glCreateMemoryObjectsEXT", 45, -1 },
997 { "glMemoryObjectParameterivEXT", 45, -1 },
998 { "glGetMemoryObjectParameterivEXT", 45, -1 },
999 { "glTexStorageMem2DEXT", 45, -1 },
1000 { "glTexStorageMem2DMultisampleEXT", 45, -1 },
1001 { "glTexStorageMem3DEXT", 45, -1 },
1002 { "glTexStorageMem3DMultisampleEXT", 45, -1 },
1003 { "glBufferStorageMemEXT", 45, -1 },
1004 { "glTextureStorageMem2DEXT", 45, -1 },
1005 { "glTextureStorageMem2DMultisampleEXT", 45, -1 },
1006 { "glTextureStorageMem3DEXT", 45, -1 },
1007 { "glTextureStorageMem3DMultisampleEXT", 45, -1 },
1008 { "glNamedBufferStorageMemEXT", 45, -1 },
1009 { "glTexStorageMem1DEXT", 45, -1 },
1010 { "glTextureStorageMem1DEXT", 45, -1 },
1011 { "glGenSemaphoresEXT", 45, -1 },
1012 { "glDeleteSemaphoresEXT", 45, -1 },
1013 { "glIsSemaphoreEXT", 45, -1 },
1014 { "glSemaphoreParameterui64vEXT", 45, -1 },
1015 { "glGetSemaphoreParameterui64vEXT", 45, -1 },
1016 { "glWaitSemaphoreEXT", 45, -1 },
1017 { "glSignalSemaphoreEXT", 45, -1 },
1020 { "glImportMemoryFdEXT", 45, -1 },
1021 { "glImportSemaphoreFdEXT", 45, -1 },
1024 { "glSpecializeShaderARB", 45, -1 },
1823 { "glMemoryBarrierByRegion", 45, -1 },
1826 { "glCreateTransformFeedbacks", 45, -1 },
1827 { "glTransformFeedbackBufferBase", 45, -1 },
1828 { "glTransformFeedbackBufferRange", 45, -1 },
1829 { "glGetTransformFeedbackiv", 45, -1 },
1830 { "glGetTransformFeedbacki_v", 45, -1 },
1831 { "glGetTransformFeedbacki64_v", 45, -1 },
1832 { "glCreateBuffers", 45, -1 },
1833 { "glNamedBufferStorage", 45, -1 },
1834 { "glNamedBufferData", 45, -1 },
1835 { "glNamedBufferSubData", 45, -1 },
1836 { "glCopyNamedBufferSubData", 45, -1 },
1837 { "glClearNamedBufferData", 45, -1 },
1838 { "glClearNamedBufferSubData", 45, -1 },
1839 { "glMapNamedBuffer", 45, -1 },
1840 { "glMapNamedBufferRange", 45, -1 },
1841 { "glUnmapNamedBuffer", 45, -1 },
1842 { "glFlushMappedNamedBufferRange", 45, -1 },
1843 { "glGetNamedBufferParameteriv", 45, -1 },
1844 { "glGetNamedBufferParameteri64v", 45, -1 },
1845 { "glGetNamedBufferPointerv", 45, -1 },
1846 { "glGetNamedBufferSubData", 45, -1 },
1847 { "glCreateFramebuffers", 45, -1 },
1848 { "glNamedFramebufferRenderbuffer", 45, -1 },
1849 { "glNamedFramebufferParameteri", 45, -1 },
1850 { "glNamedFramebufferTexture", 45, -1 },
1851 { "glNamedFramebufferTextureLayer", 45, -1 },
1852 { "glNamedFramebufferDrawBuffer", 45, -1 },
1853 { "glNamedFramebufferDrawBuffers", 45, -1 },
1854 { "glNamedFramebufferReadBuffer", 45, -1 },
1855 { "glInvalidateNamedFramebufferSubData", 45, -1 },
1856 { "glInvalidateNamedFramebufferData", 45, -1 },
1857 { "glClearNamedFramebufferiv", 45, -1 },
1858 { "glClearNamedFramebufferuiv", 45, -1 },
1859 { "glClearNamedFramebufferfv", 45, -1 },
1860 { "glClearNamedFramebufferfi", 45, -1 },
1861 { "glBlitNamedFramebuffer", 45, -1 },
1862 { "glCheckNamedFramebufferStatus", 45, -1 },
1863 { "glGetNamedFramebufferParameteriv", 45, -1 },
1864 { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },
1865 { "glCreateRenderbuffers", 45, -1 },
1866 { "glNamedRenderbufferStorage", 45, -1 },
1867 { "glNamedRenderbufferStorageMultisample", 45, -1 },
1868 { "glGetNamedRenderbufferParameteriv", 45, -1 },
1869 { "glCreateTextures", 45, -1 },
1870 { "glTextureStorage1D", 45, -1 },
1871 { "glTextureStorage2D", 45, -1 },
1872 { "glTextureStorage3D", 45, -1 },
1873 { "glTextureSubImage1D", 45, -1 },
1874 { "glTextureSubImage2D", 45, -1 },
1875 { "glTextureSubImage3D", 45, -1 },
1876 { "glBindTextureUnit", 45, -1 },
1877 { "glTextureParameterf", 45, -1 },
1878 { "glTextureParameterfv", 45, -1 },
1879 { "glTextureParameteri", 45, -1 },
1880 { "glTextureParameterIiv", 45, -1 },
1881 { "glTextureParameterIuiv", 45, -1 },
1882 { "glTextureParameteriv", 45, -1 },
1883 { "glGetTextureLevelParameterfv", 45, -1 },
1884 { "glGetTextureLevelParameteriv", 45, -1 },
1885 { "glGetTextureParameterfv", 45, -1 },
1886 { "glGetTextureParameterIiv", 45, -1 },
1887 { "glGetTextureParameterIuiv", 45, -1 },
1888 { "glGetTextureParameteriv", 45, -1 },
1889 { "glCopyTextureSubImage1D", 45, -1 },
1890 { "glCopyTextureSubImage2D", 45, -1 },
1891 { "glCopyTextureSubImage3D", 45, -1 },
1892 { "glGetTextureImage", 45, -1 },
1893 { "glGetCompressedTextureImage", 45, -1 },
1894 { "glCompressedTextureSubImage1D", 45, -1 },
1895 { "glCompressedTextureSubImage2D", 45, -1 },
1896 { "glCompressedTextureSubImage3D", 45, -1 },
1897 { "glGenerateTextureMipmap", 45, -1 },
1898 { "glTextureStorage2DMultisample", 45, -1 },
1899 { "glTextureStorage3DMultisample", 45, -1 },
1900 { "glTextureBuffer", 45, -1 },
1901 { "glTextureBufferRange", 45, -1 },
1902 { "glCreateVertexArrays", 45, -1 },
1903 { "glDisableVertexArrayAttrib", 45, -1 },
1904 { "glEnableVertexArrayAttrib", 45, -1 },
1905 { "glVertexArrayElementBuffer", 45, -1 },
1906 { "glVertexArrayVertexBuffer", 45, -1 },
1907 { "glVertexArrayVertexBuffers", 45, -1 },
1908 { "glVertexArrayAttribFormat", 45, -1 },
1909 { "glVertexArrayAttribIFormat", 45, -1 },
1910 { "glVertexArrayAttribLFormat", 45, -1 },
1911 { "glVertexArrayAttribBinding", 45, -1 },
1912 { "glVertexArrayBindingDivisor", 45, -1 },
1913 { "glGetVertexArrayiv", 45, -1 },
1914 { "glGetVertexArrayIndexediv", 45, -1 },
1915 { "glGetVertexArrayIndexed64iv", 45, -1 },
1916 { "glCreateSamplers", 45, -1 },
1917 { "glCreateProgramPipelines", 45, -1 },
1918 { "glCreateQueries", 45, -1 },
1919 { "glGetQueryBufferObjectiv", 45, -1 },
1920 { "glGetQueryBufferObjectuiv", 45, -1 },
1921 { "glGetQueryBufferObjecti64v", 45, -1 },
1922 { "glGetQueryBufferObjectui64v", 45, -1 },
1929 { "glPrimitiveBoundingBoxARB", 45, -1 },
1932 { "glUniform1i64ARB", 45, -1 },
1933 { "glUniform2i64ARB", 45, -1 },
1934 { "glUniform3i64ARB", 45, -1 },
1935 { "glUniform4i64ARB", 45, -1 },
1936 { "glUniform1ui64ARB", 45, -1 },
1937 { "glUniform2ui64ARB", 45, -1 },
1938 { "glUniform3ui64ARB", 45, -1 },
1939 { "glUniform4ui64ARB", 45, -1 },
1940 { "glUniform1i64vARB", 45, -1 },
1941 { "glUniform2i64vARB", 45, -1 },
1942 { "glUniform3i64vARB", 45, -1 },
1943 { "glUniform4i64vARB", 45, -1 },
1944 { "glUniform1ui64vARB", 45, -1 },
1945 { "glUniform2ui64vARB", 45, -1 },
1946 { "glUniform3ui64vARB", 45, -1 },
1947 { "glUniform4ui64vARB", 45, -1 },
1948 { "glGetUniformi64vARB", 45, -1 },
1949 { "glGetUniformui64vARB", 45, -1 },
1950 { "glGetnUniformi64vARB", 45, -1 },
1951 { "glGetnUniformui64vARB", 45, -1 },
1952 { "glProgramUniform1i64ARB", 45, -1 },
1953 { "glProgramUniform2i64ARB", 45, -1 },
1954 { "glProgramUniform3i64ARB", 45, -1 },
1955 { "glProgramUniform4i64ARB", 45, -1 },
1956 { "glProgramUniform1ui64ARB", 45, -1 },
1957 { "glProgramUniform2ui64ARB", 45, -1 },
1958 { "glProgramUniform3ui64ARB", 45, -1 },
1959 { "glProgramUniform4ui64ARB", 45, -1 },
1960 { "glProgramUniform1i64vARB", 45, -1 },
1961 { "glProgramUniform2i64vARB", 45, -1 },
1962 { "glProgramUniform3i64vARB", 45, -1 },
1963 { "glProgramUniform4i64vARB", 45, -1 },
1964 { "glProgramUniform1ui64vARB", 45, -1 },
1965 { "glProgramUniform2ui64vARB", 45, -1 },
1966 { "glProgramUniform3ui64vARB", 45, -1 },
1967 { "glProgramUniform4ui64vARB", 45, -1 },
1970 { "glSpecializeShaderARB", 45, -1 },