Lines Matching full:visual
489 GLboolean backLeft = fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
490 GLboolean frontRight = fb->Visual.stereoMode; in _swrast_add_soft_renderbuffers()
491 GLboolean backRight = fb->Visual.stereoMode && fb->Visual.doubleBufferMode; in _swrast_add_soft_renderbuffers()
494 assert(fb->Visual.redBits == fb->Visual.greenBits); in _swrast_add_soft_renderbuffers()
495 assert(fb->Visual.redBits == fb->Visual.blueBits); in _swrast_add_soft_renderbuffers()
497 fb->Visual.redBits, in _swrast_add_soft_renderbuffers()
498 fb->Visual.alphaBits, in _swrast_add_soft_renderbuffers()
507 if (depth && fb->Visual.depthBits == 24 && in _swrast_add_soft_renderbuffers()
508 stencil && fb->Visual.stencilBits == 8) { in _swrast_add_soft_renderbuffers()
518 assert(fb->Visual.depthBits > 0); in _swrast_add_soft_renderbuffers()
519 add_depth_renderbuffer(NULL, fb, fb->Visual.depthBits); in _swrast_add_soft_renderbuffers()
523 assert(fb->Visual.stencilBits > 0); in _swrast_add_soft_renderbuffers()
524 add_stencil_renderbuffer(NULL, fb, fb->Visual.stencilBits); in _swrast_add_soft_renderbuffers()
529 assert(fb->Visual.accumRedBits > 0); in _swrast_add_soft_renderbuffers()
530 assert(fb->Visual.accumGreenBits > 0); in _swrast_add_soft_renderbuffers()
531 assert(fb->Visual.accumBlueBits > 0); in _swrast_add_soft_renderbuffers()
533 fb->Visual.accumRedBits, in _swrast_add_soft_renderbuffers()
534 fb->Visual.accumGreenBits, in _swrast_add_soft_renderbuffers()
535 fb->Visual.accumBlueBits, in _swrast_add_soft_renderbuffers()
536 fb->Visual.accumAlphaBits); in _swrast_add_soft_renderbuffers()
540 assert(fb->Visual.numAuxBuffers > 0); in _swrast_add_soft_renderbuffers()
541 add_aux_renderbuffers(NULL, fb, fb->Visual.redBits, in _swrast_add_soft_renderbuffers()
542 fb->Visual.numAuxBuffers); in _swrast_add_soft_renderbuffers()