Lines Matching refs:arg0

300       float4_array arg0 = argRGB[0];  in texture_combine()  local
308 rgba[i][RCOMP] = arg0[i][RCOMP] * scaleRGB; in texture_combine()
309 rgba[i][GCOMP] = arg0[i][GCOMP] * scaleRGB; in texture_combine()
310 rgba[i][BCOMP] = arg0[i][BCOMP] * scaleRGB; in texture_combine()
315 rgba[i][RCOMP] = arg0[i][RCOMP] * arg1[i][RCOMP] * scaleRGB; in texture_combine()
316 rgba[i][GCOMP] = arg0[i][GCOMP] * arg1[i][GCOMP] * scaleRGB; in texture_combine()
317 rgba[i][BCOMP] = arg0[i][BCOMP] * arg1[i][BCOMP] * scaleRGB; in texture_combine()
324 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
326 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + in texture_combine()
328 rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + in texture_combine()
335 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP]) * scaleRGB; in texture_combine()
336 rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP]) * scaleRGB; in texture_combine()
337 rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP]) * scaleRGB; in texture_combine()
345 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] + in texture_combine()
347 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] + in texture_combine()
349 rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] + in texture_combine()
355 rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5F) * scaleRGB; in texture_combine()
356 rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5F) * scaleRGB; in texture_combine()
357 rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5F) * scaleRGB; in texture_combine()
363 rgba[i][RCOMP] = (arg0[i][RCOMP] * arg2[i][RCOMP] + in texture_combine()
365 rgba[i][GCOMP] = (arg0[i][GCOMP] * arg2[i][GCOMP] + in texture_combine()
367 rgba[i][BCOMP] = (arg0[i][BCOMP] * arg2[i][BCOMP] + in texture_combine()
373 rgba[i][RCOMP] = (arg0[i][RCOMP] - arg1[i][RCOMP]) * scaleRGB; in texture_combine()
374 rgba[i][GCOMP] = (arg0[i][GCOMP] - arg1[i][GCOMP]) * scaleRGB; in texture_combine()
375 rgba[i][BCOMP] = (arg0[i][BCOMP] - arg1[i][BCOMP]) * scaleRGB; in texture_combine()
382 GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + in texture_combine()
383 (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + in texture_combine()
384 (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) in texture_combine()
394 GLfloat dot = ((arg0[i][RCOMP] - 0.5F) * (arg1[i][RCOMP] - 0.5F) + in texture_combine()
395 (arg0[i][GCOMP] - 0.5F) * (arg1[i][GCOMP] - 0.5F) + in texture_combine()
396 (arg0[i][BCOMP] - 0.5F) * (arg1[i][BCOMP] - 0.5F)) in texture_combine()
404 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
406 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + in texture_combine()
408 rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + in texture_combine()
414 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) + in texture_combine()
416 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) + in texture_combine()
418 rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) + in texture_combine()
424 rgba[i][RCOMP] = ((arg0[i][RCOMP] * arg2[i][RCOMP]) - in texture_combine()
426 rgba[i][GCOMP] = ((arg0[i][GCOMP] * arg2[i][GCOMP]) - in texture_combine()
428 rgba[i][BCOMP] = ((arg0[i][BCOMP] * arg2[i][BCOMP]) - in texture_combine()
439 float4_array arg0 = argA[0]; in texture_combine() local
447 rgba[i][ACOMP] = arg0[i][ACOMP] * scaleA; in texture_combine()
452 rgba[i][ACOMP] = arg0[i][ACOMP] * arg1[i][ACOMP] * scaleA; in texture_combine()
459 rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + in texture_combine()
466 rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP]) * scaleA; in texture_combine()
474 rgba[i][ACOMP] = (arg0[i][ACOMP] * arg1[i][ACOMP] + in texture_combine()
482 rgba[i][ACOMP] = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * scaleA; in texture_combine()
488 rgba[i][ACOMP] = (arg0[i][ACOMP] * arg2[i][ACOMP] + in texture_combine()
495 rgba[i][ACOMP] = (arg0[i][ACOMP] - arg1[i][ACOMP]) * scaleA; in texture_combine()
500 rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) in texture_combine()
506 rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) + in texture_combine()
512 rgba[i][ACOMP] = ((arg0[i][ACOMP] * arg2[i][ACOMP]) in texture_combine()