Lines Matching refs:GetShading
308 float start_x = m_info.fillColor.GetShading()->m_beginPoint.x; in FillPathWithShading()
309 float start_y = m_info.fillColor.GetShading()->m_beginPoint.y; in FillPathWithShading()
310 float end_x = m_info.fillColor.GetShading()->m_endPoint.x; in FillPathWithShading()
311 float end_y = m_info.fillColor.GetShading()->m_endPoint.y; in FillPathWithShading()
317 switch (m_info.fillColor.GetShading()->m_type) { in FillPathWithShading()
330 if (!m_info.fillColor.GetShading()->m_isExtendedBegin) { in FillPathWithShading()
335 if (!m_info.fillColor.GetShading()->m_isExtendedEnd) { in FillPathWithShading()
341 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()
348 float start_r = m_info.fillColor.GetShading()->m_beginRadius; in FillPathWithShading()
349 float end_r = m_info.fillColor.GetShading()->m_endRadius; in FillPathWithShading()
380 if (s2 <= 1.0f || m_info.fillColor.GetShading()->m_isExtendedEnd) { in FillPathWithShading()
390 if (!m_info.fillColor.GetShading()->m_isExtendedBegin) { in FillPathWithShading()
396 if (!m_info.fillColor.GetShading()->m_isExtendedEnd) { in FillPathWithShading()
402 dib_buf[column] = m_info.fillColor.GetShading()->m_argbArray[index]; in FillPathWithShading()